Sliptide boost VFX first pass

This commit is contained in:
AJ Martinez 2023-03-06 05:00:59 -07:00
parent d79e53a0e3
commit f4fbd1e654
8 changed files with 147 additions and 1 deletions

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@ -2561,6 +2561,7 @@ void CL_ClearPlayer(INT32 playernum)
P_SetTarget(&players[playernum].followmobj, NULL);
P_SetTarget(&players[playernum].hoverhyudoro, NULL);
P_SetTarget(&players[playernum].stumbleIndicator, NULL);
P_SetTarget(&players[playernum].sliptideZipIndicator, NULL);
}
// Handle parties.

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@ -680,6 +680,7 @@ struct player_t
UINT16 sliptideZipBoost; // The actual boost granted from sliptideZip.
mobj_t *stumbleIndicator;
mobj_t *sliptideZipIndicator;
#ifdef HWRENDER
fixed_t fovadd; // adjust FOV for hw rendering

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@ -3304,6 +3304,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_MAGICIANBOXTOP",
"S_MAGICIANBOXBOTTOM",
"S_SLIPTIDEZIP",
// Signpost sparkles
"S_SIGNSPARK1",
"S_SIGNSPARK2",
@ -5323,6 +5325,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_MONITOR_PART",
"MT_MONITOR_SHARD",
"MT_MAGICIANBOX",
"MT_SLIPTIDEZIP",
"MT_SIGNSPARKLE",

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@ -552,6 +552,8 @@ char sprnames[NUMSPRITES + 1][5] =
"IMDB", // Item Monitor Small Shard (Debris)
"MTWK", // Item Monitor Glass Twinkle
"SLPT", // Sliptide zip indicator
"WIPD", // Wipeout dust trail
"DRIF", // Drift Sparks
"BDRF", // Brake drift sparks
@ -3930,6 +3932,8 @@ state_t states[NUMSTATES] =
{SPR_MGBT, FF_FLOORSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX_TOP
{SPR_MGBB, FF_FLOORSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX_BOTTOM
{SPR_SLPT, FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_SLIPTIDEZIP
{SPR_SGNS, FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SIGNSPARK2}, // S_SIGNSPARK1
{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SIGNSPARK3}, // S_SIGNSPARK2
{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_SIGNSPARK4}, // S_SIGNSPARK3
@ -22583,6 +22587,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SLIPTIDEZIP
-1, // doomednum
S_SLIPTIDEZIP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_SIGNSPARKLE
-1, // doomednum

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@ -1103,6 +1103,8 @@ typedef enum sprite
SPR_IMDB, // Item Monitor Small Shard (Debris)
SPR_MTWK, // Item Monitor Glass Twinkle
SPR_SLPT, // Sliptide zip indicator
SPR_WIPD, // Wipeout dust trail
SPR_DRIF, // Drift Sparks
SPR_BDRF, // Brake drift sparks
@ -4339,6 +4341,8 @@ typedef enum state
S_MAGICIANBOX_TOP,
S_MAGICIANBOX_BOTTOM,
S_SLIPTIDEZIP,
// Signpost sparkles
S_SIGNSPARK1,
S_SIGNSPARK2,
@ -6394,6 +6398,7 @@ typedef enum mobj_type
MT_MONITOR_PART,
MT_MONITOR_SHARD,
MT_MAGICIANBOX,
MT_SLIPTIDEZIP,
MT_SIGNSPARKLE,

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@ -3883,6 +3883,31 @@ void K_InitStumbleIndicator(player_t *player)
P_SetTarget(&new->target, player->mo);
}
void K_InitSliptideZipIndicator(player_t *player)
{
mobj_t *new = NULL;
if (player == NULL)
{
return;
}
if (player->mo == NULL || P_MobjWasRemoved(player->mo) == true)
{
return;
}
if (player->stumbleIndicator != NULL && P_MobjWasRemoved(player->sliptideZipIndicator) == false)
{
P_RemoveMobj(player->sliptideZipIndicator);
}
new = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_SLIPTIDEZIP);
P_SetTarget(&player->sliptideZipIndicator, new);
P_SetTarget(&new->target, player->mo);
}
void K_UpdateStumbleIndicator(player_t *player)
{
const angle_t fudge = ANG15;
@ -3985,6 +4010,71 @@ void K_UpdateStumbleIndicator(player_t *player)
}
}
void K_UpdateSliptideZipIndicator(player_t *player)
{
mobj_t *mobj = NULL;
if (player == NULL)
{
return;
}
if (player->mo == NULL || P_MobjWasRemoved(player->mo) == true)
{
return;
}
if (player->stumbleIndicator == NULL || P_MobjWasRemoved(player->stumbleIndicator) == true)
{
K_InitSliptideZipIndicator(player);
return;
}
mobj = player->sliptideZipIndicator;
angle_t momentumAngle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
P_MoveOrigin(mobj, player->mo->x - FixedMul(40*mapobjectscale, FINECOSINE(momentumAngle >> ANGLETOFINESHIFT)),
player->mo->y - FixedMul(40*mapobjectscale, FINESINE(momentumAngle >> ANGLETOFINESHIFT)),
player->mo->z + (player->mo->height / 2));
mobj->angle = momentumAngle + ANGLE_90;
P_SetScale(mobj, 3 * player->mo->scale / 2);
mobj->renderflags &= ~RF_DONTDRAW;
// No stored boost
if (player->sliptideZip == 0)
{
mobj->renderflags |= RF_DONTDRAW;
mobj->frame = 7;
return;
}
UINT32 chargeFrame = 7 - min(7, player->sliptideZip / 10);
UINT32 decayFrame = min(7, player->sliptideZipDelay / 5);
if (max(chargeFrame, decayFrame) > mobj->frame)
mobj->frame++;
else if (max(chargeFrame, decayFrame) < mobj->frame)
mobj->frame--;
CONS_Printf("%d/%d\n", chargeFrame, decayFrame);
mobj->renderflags &= ~RF_TRANSMASK;
mobj->renderflags |= RF_PAPERSPRITE;
if (!K_Sliptiding(player) && player->drift == 0)
{
// Decay timer's ticking
mobj->rollangle += 3*ANG30/4;
if (leveltime % 2 == 0)
mobj->renderflags |= RF_TRANS50;
}
else
{
// Storing boost
mobj->rollangle += 3*ANG15/4;
}
}
static boolean K_LastTumbleBounceCondition(player_t *player)
{
return (player->tumbleBounces > TUMBLEBOUNCES && player->tumbleHeight < 60);
@ -8129,6 +8219,8 @@ void K_KartPlayerAfterThink(player_t *player)
K_UpdateStumbleIndicator(player);
K_UpdateSliptideZipIndicator(player);
// Move held objects (Bananas, Orbinaut, etc)
K_MoveHeldObjects(player);
@ -9239,13 +9331,14 @@ static void K_KartDrift(player_t *player, boolean onground)
if (!K_Sliptiding(player))
{
if (player->sliptideZip > 0)
if (player->sliptideZip > 0 && player->drift == 0)
{
player->sliptideZipDelay++;
if (player->sliptideZipDelay > TICRATE && player->drift == 0)
{
S_StartSound(player->mo, sfx_s3kb6);
player->sliptideZipBoost += player->sliptideZip;
K_SpawnDriftBoostExplosion(player, 0);
player->sliptideZip = 0;
player->sliptideZipDelay = 0;
}
@ -9703,6 +9796,9 @@ static void K_KartSpindashWind(mobj_t *parent)
P_SetTarget(&wind->target, parent);
if (parent->player && parent->player->sliptideZipBoost)
P_SetScale(wind, wind->scale * 2);
if (parent->momx || parent->momy)
wind->angle = R_PointToAngle2(0, 0, parent->momx, parent->momy);
else
@ -9778,6 +9874,11 @@ static void K_KartSpindash(player_t *player)
K_KartSpindashWind(player->mo);
}
if ((player->sliptideZipBoost > 0) && (spawnWind == true))
{
K_KartSpindashWind(player->mo);
}
if (player->spindashboost > (TICRATE/2))
{
K_KartSpindashDust(player->mo);

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@ -99,6 +99,7 @@ angle_t K_StumbleSlope(angle_t angle, angle_t pitch, angle_t roll);
void K_StumblePlayer(player_t *player);
boolean K_CheckStumble(player_t *player, angle_t oldPitch, angle_t oldRoll, boolean fromAir);
void K_InitStumbleIndicator(player_t *player);
void K_InitSliptideZipIndicator(player_t *player);
void K_UpdateStumbleIndicator(player_t *player);
INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
void K_DebtStingPlayer(player_t *player, mobj_t *source);

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@ -11794,6 +11794,8 @@ void P_SpawnPlayer(INT32 playernum)
K_InitStumbleIndicator(p);
K_InitSliptideZipIndicator(p);
if (gametyperules & GTR_ITEMARROWS)
{
mobj_t *overheadarrow = P_SpawnMobj(mobj->x, mobj->y, mobj->z + mobj->height + 16*FRACUNIT, MT_PLAYERARROW);