Expose K_PlayerGuard to Lua

This commit is contained in:
JugadorXEI 2025-08-22 08:47:42 +02:00
parent 3bbdab5528
commit f53ae302cf

View file

@ -4715,6 +4715,16 @@ static int lib_kPlayerEBrake(lua_State *L)
return 1;
}
static int lib_kPlayerGuard(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, K_PlayerGuard(player));
return 1;
}
static int lib_kSliptiding(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -5623,6 +5633,7 @@ static luaL_Reg lib[] = {
{"K_BumperInflate",lib_kBumperInflate},
{"K_ThunderDome",lib_kThunderDome},
{"K_PlayerCanUseItem",lib_kPlayerCanUseItem},
{"K_PlayerGuard",lib_kPlayerGuard},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},