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Add debugprisoncd cheat (DEVELOP only)
- Always drops a CD from Prison Eggs
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3 changed files with 39 additions and 1 deletions
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@ -873,6 +873,10 @@ consvar_t cv_1pswap = PlayerCheat("1pswap", "1").min_max(1, MAXSPLITSCREENPLAYER
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consvar_t cv_debugfinishline = PlayerCheat("debugfinishline", "Off").on_off().description("Highlight finish lines, respawn lines, death pits and instakill planes with high contrast colors");
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consvar_t cv_debughudtracker = PlayerCheat("debughudtracker", "Off").on_off().description("Highlight overlapping HUD tracker blocks");
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#ifdef DEVELOP
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consvar_t cv_debugprisoncd = PlayerCheat("debugprisoncd", "Off").on_off().description("Always drop a CD from breaking Prisons");
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#endif
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consvar_t cv_debugrank = PlayerCheat("debugrank", "Off").description("Show GP rank state on the HUD; optionally force a rank grade").values({
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{0, "Off"},
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{1, "On"},
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26
src/m_cond.c
26
src/m_cond.c
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@ -1019,6 +1019,32 @@ cacheprisoneggpickup:
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}
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//CONS_Printf("thisprisoneggpickup = %u (MAXCONDITIONSETS is %u)\n", gamedata->thisprisoneggpickup, MAXCONDITIONSETS);
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#ifdef DEVELOP
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extern consvar_t cv_debugprisoncd;
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// If all drops are collected, just force the first valid one.
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if (cv_debugprisoncd.value && gamedata->thisprisoneggpickup_cached == NULL)
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{
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for (i = 0; gamedata->thisprisoneggpickup_cached == NULL &&
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i < gamedata->numprisoneggpickups; i++)
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{
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c = &conditionSets[gamedata->prisoneggpickups[i]];
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if (c->numconditions)
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{
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for (j = 0; j < c->numconditions; ++j)
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{
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cn = &c->condition[j];
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if (cn->type != UC_PRISONEGGCD)
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continue;
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gamedata->thisprisoneggpickup = gamedata->prisoneggpickups[i];
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gamedata->thisprisoneggpickup_cached = cn;
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break;
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}
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}
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}
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}
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#endif
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}
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static void M_PrecacheLevelLocks(void)
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@ -1198,13 +1198,21 @@ static void P_AddBrokenPrison(mobj_t *target, mobj_t *inflictor, mobj_t *source)
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secretextratime = TICRATE/2;
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}
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if (
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#ifdef DEVELOP
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extern consvar_t cv_debugprisoncd;
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#endif
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if ((
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grandprixinfo.gp == true // Bonus Round
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&& demo.playback == false // Not playback
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&& netgame == false // game design + makes it easier to implement
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&& gamedata->thisprisoneggpickup_cached != NULL
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&& gamedata->prisoneggstothispickup == 0
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&& gamedata->thisprisoneggpickupgrabbed == false
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)
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#ifdef DEVELOP
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|| (cv_debugprisoncd.value && gamedata->thisprisoneggpickup_cached != NULL)
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#endif
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)
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{
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// Will be 0 for the next level
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