mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-05 09:46:40 +00:00
Merge branch 'bot-updates' into 'master'
Bot updates See merge request KartKrew/Kart!371
This commit is contained in:
commit
f6130b5403
7 changed files with 343 additions and 62 deletions
367
src/k_bot.c
367
src/k_bot.c
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@ -26,6 +26,7 @@
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#include "d_ticcmd.h"
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#include "m_random.h"
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#include "r_things.h" // numskins
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#include "k_race.h" // finishBeamLine
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/*--------------------------------------------------
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@ -296,7 +297,7 @@ boolean K_BotCanTakeCut(player_t *player)
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--------------------------------------------------*/
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static UINT32 K_BotRubberbandDistance(player_t *player)
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{
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const UINT32 spacing = FixedDiv(512 * FRACUNIT, K_GetKartGameSpeedScalar(gamespeed)) / FRACUNIT;
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const UINT32 spacing = FixedDiv(640 * FRACUNIT, K_GetKartGameSpeedScalar(gamespeed)) / FRACUNIT;
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const UINT8 portpriority = player - players;
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UINT8 pos = 0;
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UINT8 i;
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@ -429,8 +430,8 @@ fixed_t K_BotTopSpeedRubberband(player_t *player)
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}
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else
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{
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// Max at +25% for level 9 bots
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rubberband = FRACUNIT + ((rubberband - FRACUNIT) / 4);
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// Max at +10% for level 9 bots
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rubberband = FRACUNIT + ((rubberband - FRACUNIT) / 10);
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}
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// Only allow you to go faster than your regular top speed if you're facing the right direction
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@ -519,28 +520,35 @@ fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
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See header file for description.
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--------------------------------------------------*/
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fixed_t K_DistanceOfLineFromPoint(fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y, fixed_t cx, fixed_t cy)
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fixed_t K_DistanceOfLineFromPoint(fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y, fixed_t px, fixed_t py)
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{
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fixed_t v1toc[2] = {cx - v1x, cy - v1y};
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fixed_t v1tov2[2] = {v2x - v1x, v2y - v1y};
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fixed_t mag = FixedMul(v1tov2[0], v1tov2[0]) + FixedMul(v1tov2[1], v1tov2[1]);
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fixed_t dot = FixedMul(v1toc[0], v1tov2[0]) + FixedMul(v1toc[1], v1tov2[1]);
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// Copy+paste from P_ClosestPointOnLine :pensive:
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fixed_t startx = v1x;
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fixed_t starty = v1y;
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fixed_t dx = v2x - v1x;
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fixed_t dy = v2y - v1y;
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fixed_t cx, cy;
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fixed_t vx, vy;
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fixed_t magnitude;
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fixed_t t;
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fixed_t px, py;
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if (mag == 0)
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{
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return 0;
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}
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cx = px - startx;
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cy = py - starty;
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t = FixedDiv(dot, mag);
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vx = dx;
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vy = dy;
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px = v1x + FixedMul(v1tov2[0], t);
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py = v1y + FixedMul(v1tov2[1], t);
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magnitude = R_PointToDist2(v2x, v2y, startx, starty);
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vx = FixedDiv(vx, magnitude);
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vy = FixedDiv(vy, magnitude);
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return P_AproxDistance(cx - px, cy - py);
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t = (FixedMul(vx, cx) + FixedMul(vy, cy));
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vx = FixedMul(vx, t);
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vy = FixedMul(vy, t);
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return R_PointToDist2(px, py, startx + vx, starty + vy);
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}
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/*--------------------------------------------------
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@ -686,6 +694,145 @@ static botprediction_t *K_CreateBotPrediction(player_t *player)
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return predict;
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}
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/*--------------------------------------------------
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static UINT8 K_TrySpindash(player_t *player)
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Determines conditions where the bot should attempt to spindash.
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Input Arguments:-
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player - Bot player to check.
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Return:-
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0 to make the bot drive normally, 1 to e-brake, 2 to e-brake & charge spindash.
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(TODO: make this an enum)
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--------------------------------------------------*/
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static UINT8 K_TrySpindash(player_t *player)
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{
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const tic_t difficultyModifier = (TICRATE/6);
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if (player->kartstuff[k_spindashboost] || player->kartstuff[k_tiregrease])
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{
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// You just released a spindash, you don't need to try again yet, jeez.
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return 0;
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}
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// Try "start boosts" first
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if (leveltime == starttime)
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{
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// Forces them to release, even if they haven't fully charged.
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// Don't want them to keep charging if they didn't have time to.
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return 0;
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}
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if (leveltime < starttime)
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{
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INT32 boosthold = starttime - K_GetSpindashChargeTime(player);
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boosthold -= (MAXBOTDIFFICULTY - player->botvars.difficulty) * difficultyModifier;
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if (leveltime >= (unsigned)boosthold)
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{
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// Start charging...
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return 2;
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}
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else
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{
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// Just hold your ground and e-brake.
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return 1;
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}
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}
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// Logic for normal racing.
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if (player->powers[pw_flashing] > 0)
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{
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// Don't bother trying to spindash.
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// Trying to spindash while flashing is fine during POSITION, but not during the actual race.
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return 0;
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}
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if (player->speed < 10*mapobjectscale // Below the speed threshold
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&& player->kartstuff[k_speedboost] < (FRACUNIT/8)) // If you have other boosts, you can probably trust it.
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{
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INT32 chargingPoint = (K_GetSpindashChargeTime(player) + difficultyModifier);
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// Release quicker the higher the difficulty is.
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// Sounds counter-productive, but that's actually the best strategy after the race has started.
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chargingPoint -= player->botvars.difficulty * difficultyModifier;
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if (player->kartstuff[k_spindash] > chargingPoint)
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{
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// Time to release.
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return 0;
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}
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return 2;
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}
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// We're doing just fine, we don't need to spindash, thanks.
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return 0;
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}
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/*--------------------------------------------------
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static INT16 K_FindBotController(mobj_t *mo)
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Finds if any bot controller linedefs are tagged to the bot's sector.
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Input Arguments:-
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mo - The bot player's mobj.
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Return:-
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Line number of the bot controller. -1 if it doesn't exist.
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--------------------------------------------------*/
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static INT16 K_FindBotController(mobj_t *mo)
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{
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msecnode_t *node;
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ffloor_t *rover;
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INT16 lineNum = -1;
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I_Assert(mo != NULL);
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I_Assert(!P_MobjWasRemoved(mo));
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for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
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{
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if (!node->m_sector)
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{
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continue;
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}
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lineNum = P_FindSpecialLineFromTag(2004, node->m_sector->tag, -1);
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if (lineNum != -1)
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{
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return lineNum;
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}
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for (rover = node->m_sector->ffloors; rover; rover = rover->next)
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{
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sector_t *rs = NULL;
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if (!(rover->flags & FF_EXISTS))
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{
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continue;
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}
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if (mo->z > *rover->topheight || mo->z + mo->height < *rover->bottomheight)
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{
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continue;
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}
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rs = §ors[rover->secnum];
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lineNum = P_FindSpecialLineFromTag(2004, rs->tag, -1);
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if (lineNum != -1)
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{
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return lineNum;
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}
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}
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}
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return -1;
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}
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/*--------------------------------------------------
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void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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@ -694,7 +841,10 @@ static botprediction_t *K_CreateBotPrediction(player_t *player)
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void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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{
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botprediction_t *predict = NULL;
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boolean trySpindash = true;
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UINT8 spindash = 0;
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INT32 turnamt = 0;
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INT16 botController = -1;
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// Can't build a ticcmd if we aren't spawned...
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if (!player->mo)
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@ -705,53 +855,87 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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// Remove any existing controls
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memset(cmd, 0, sizeof(ticcmd_t));
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if (gamestate != GS_LEVEL
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|| player->mo->scale <= 1) // funny post-finish death
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if (
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gamestate != GS_LEVEL
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|| player->mo->scale <= 1
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|| player->playerstate == PST_DEAD
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)
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{
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// No need to do anything else.
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return;
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}
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if (player->playerstate == PST_DEAD)
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{
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cmd->buttons |= BT_ACCELERATE;
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return;
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}
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// Complete override of all ticcmd functionality
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if (LUAh_BotTiccmd(player, cmd))
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return;
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// Start boost handler
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if (leveltime <= starttime)
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{
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tic_t length = (TICRATE/6);
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tic_t boosthold = starttime - K_GetSpindashChargeTime(player);
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cmd->buttons |= BT_EBRAKEMASK;
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boosthold -= (MAXBOTDIFFICULTY - player->botvars.difficulty) * length;
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if (leveltime >= boosthold)
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{
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cmd->buttons |= BT_DRIFT;
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}
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return;
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}
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// Handle steering towards waypoints!
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if (player->nextwaypoint != NULL && player->nextwaypoint->mobj != NULL && !P_MobjWasRemoved(player->nextwaypoint->mobj))
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botController = K_FindBotController(player->mo);
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if (player->trickpanel != 0)
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{
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// Trick panel state -- do nothing until a controller line is found, in which case do a trick.
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if (player->trickpanel == 1 && botController != -1)
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{
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line_t *controllerLine = &lines[botController];
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INT32 type = (sides[controllerLine->sidenum[0]].rowoffset / FRACUNIT);
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// Y Offset: Trick type
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switch (type)
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{
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case 1:
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cmd->turning = KART_FULLTURN;
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break;
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case 2:
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cmd->turning = -KART_FULLTURN;
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break;
|
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case 3:
|
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cmd->buttons |= BT_FORWARD;
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break;
|
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case 4:
|
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cmd->buttons |= BT_BACKWARD;
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break;
|
||||
}
|
||||
}
|
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|
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// Don't do anything else.
|
||||
return;
|
||||
}
|
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|
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if ((player->nextwaypoint != NULL
|
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&& player->nextwaypoint->mobj != NULL
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&& !P_MobjWasRemoved(player->nextwaypoint->mobj))
|
||||
|| (botController != -1))
|
||||
{
|
||||
// Handle steering towards waypoints!
|
||||
SINT8 turnsign = 0;
|
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angle_t destangle, moveangle, angle;
|
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INT16 anglediff;
|
||||
|
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predict = K_CreateBotPrediction(player);
|
||||
if (botController != -1)
|
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{
|
||||
const fixed_t dist = (player->mo->radius * 4);
|
||||
line_t *controllerLine = &lines[botController];
|
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|
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// X Offset: Movement direction
|
||||
destangle = FixedAngle(sides[controllerLine->sidenum[0]].textureoffset);
|
||||
|
||||
// Overwritten prediction
|
||||
predict = Z_Calloc(sizeof(botprediction_t), PU_LEVEL, NULL);
|
||||
|
||||
predict->x = player->mo->x + FixedMul(dist, FINECOSINE(destangle >> ANGLETOFINESHIFT));
|
||||
predict->y = player->mo->y + FixedMul(dist, FINESINE(destangle >> ANGLETOFINESHIFT));
|
||||
predict->radius = (DEFAULT_WAYPOINT_RADIUS / 4) * mapobjectscale;
|
||||
}
|
||||
else
|
||||
{
|
||||
predict = K_CreateBotPrediction(player);
|
||||
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
}
|
||||
|
||||
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
moveangle = player->mo->angle;
|
||||
|
||||
angle = (moveangle - destangle);
|
||||
|
||||
if (angle < ANGLE_180)
|
||||
|
|
@ -777,7 +961,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
else
|
||||
{
|
||||
const fixed_t playerwidth = (player->mo->radius * 2);
|
||||
const fixed_t realrad = predict->radius - (playerwidth * 4); // Remove a "safe" distance away from the edges of the road
|
||||
fixed_t realrad = predict->radius - (playerwidth * 4); // Remove a "safe" distance away from the edges of the road
|
||||
fixed_t rad = realrad;
|
||||
fixed_t dirdist = K_DistanceOfLineFromPoint(
|
||||
player->mo->x, player->mo->y,
|
||||
|
|
@ -853,8 +1037,77 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
}
|
||||
|
||||
// Handle item usage
|
||||
K_BotItemUsage(player, cmd, turnamt);
|
||||
if (leveltime <= starttime && finishBeamLine != NULL)
|
||||
{
|
||||
const fixed_t distBase = 384*mapobjectscale;
|
||||
const fixed_t distAdjust = 64*mapobjectscale;
|
||||
|
||||
const fixed_t closeDist = distBase + (distAdjust * (9 - player->kartweight));
|
||||
const fixed_t farDist = closeDist + (distAdjust * 2);
|
||||
|
||||
fixed_t distToFinish = K_DistanceOfLineFromPoint(
|
||||
finishBeamLine->v1->x, finishBeamLine->v1->y,
|
||||
finishBeamLine->v2->x, finishBeamLine->v2->y,
|
||||
player->mo->x, player->mo->y
|
||||
);
|
||||
|
||||
// Don't run the spindash code at all until we're in the right place
|
||||
trySpindash = false;
|
||||
|
||||
// If you're too far, enable spindash & stay still.
|
||||
// If you're too close, start backing up.
|
||||
|
||||
if (distToFinish < closeDist)
|
||||
{
|
||||
// Silly way of getting us to reverse, but it respects the above code
|
||||
// where we figure out what the shape of the track looks like.
|
||||
UINT16 oldButtons = cmd->buttons;
|
||||
|
||||
cmd->buttons &= ~(BT_ACCELERATE|BT_BRAKE);
|
||||
|
||||
if (oldButtons & BT_ACCELERATE)
|
||||
{
|
||||
cmd->buttons |= BT_BRAKE;
|
||||
}
|
||||
|
||||
if (oldButtons & BT_BRAKE)
|
||||
{
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
}
|
||||
|
||||
cmd->forwardmove = -cmd->forwardmove;
|
||||
}
|
||||
else if (distToFinish < farDist)
|
||||
{
|
||||
// We're in about the right place, spindash now.
|
||||
cmd->forwardmove = 0;
|
||||
trySpindash = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (trySpindash == true)
|
||||
{
|
||||
// Spindashing
|
||||
spindash = K_TrySpindash(player);
|
||||
|
||||
if (spindash > 0)
|
||||
{
|
||||
cmd->buttons |= BT_EBRAKEMASK;
|
||||
cmd->forwardmove = 0;
|
||||
|
||||
if (spindash == 2 && player->speed < 6*mapobjectscale)
|
||||
{
|
||||
cmd->buttons |= BT_DRIFT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spindash == 0)
|
||||
{
|
||||
// Don't pointlessly try to use rings/sneakers while charging a spindash.
|
||||
// TODO: Allowing projectile items like orbinaut while e-braking would be nice, maybe just pass in the spindash variable?
|
||||
K_BotItemUsage(player, cmd, turnamt);
|
||||
}
|
||||
|
||||
if (turnamt != 0)
|
||||
{
|
||||
|
|
@ -869,6 +1122,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
if (turnamt > 0)
|
||||
{
|
||||
// Count up
|
||||
if (player->botvars.turnconfirm < BOTTURNCONFIRM)
|
||||
{
|
||||
player->botvars.turnconfirm++;
|
||||
|
|
@ -876,11 +1130,24 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
else if (turnamt < 0)
|
||||
{
|
||||
// Count down
|
||||
if (player->botvars.turnconfirm > -BOTTURNCONFIRM)
|
||||
{
|
||||
player->botvars.turnconfirm--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Back to neutral
|
||||
if (player->botvars.turnconfirm < 0)
|
||||
{
|
||||
player->botvars.turnconfirm++;
|
||||
}
|
||||
else if (player->botvars.turnconfirm > 0)
|
||||
{
|
||||
player->botvars.turnconfirm--;
|
||||
}
|
||||
}
|
||||
|
||||
if (abs(player->botvars.turnconfirm) >= BOTTURNCONFIRM)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -167,9 +167,9 @@ void K_InitGrandPrixBots(void)
|
|||
difficultylevels[10] = max(1, startingdifficulty-5);
|
||||
difficultylevels[11] = max(1, startingdifficulty-6);
|
||||
difficultylevels[12] = max(1, startingdifficulty-6);
|
||||
difficultylevels[13] = max(1, startingdifficulty-6);
|
||||
difficultylevels[13] = max(1, startingdifficulty-7);
|
||||
difficultylevels[14] = max(1, startingdifficulty-7);
|
||||
difficultylevels[15] = max(1, startingdifficulty-7);
|
||||
difficultylevels[15] = max(1, startingdifficulty-8);
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
|
|
|
|||
23
src/k_kart.c
23
src/k_kart.c
|
|
@ -2470,10 +2470,17 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
|||
finalspeed = FixedMul(finalspeed, FRACUNIT + (sphereAdd * player->spheres));
|
||||
}
|
||||
|
||||
if (K_PlayerUsesBotMovement(player) && player->botvars.rival == true)
|
||||
if (K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
// +10% top speed for the rival
|
||||
finalspeed = FixedMul(finalspeed, 11*FRACUNIT/10);
|
||||
// Increase bot speed by 1-10% depending on difficulty
|
||||
fixed_t add = (player->botvars.difficulty * (FRACUNIT/10)) / MAXBOTDIFFICULTY;
|
||||
finalspeed = FixedMul(finalspeed, FRACUNIT + add);
|
||||
|
||||
if (player->botvars.rival == true)
|
||||
{
|
||||
// +10% top speed for the rival
|
||||
finalspeed = FixedMul(finalspeed, 11*FRACUNIT/10);
|
||||
}
|
||||
}
|
||||
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo))
|
||||
|
|
@ -6838,7 +6845,15 @@ void K_UpdateDistanceFromFinishLine(player_t *const player)
|
|||
|
||||
INT32 K_GetKartRingPower(player_t *player)
|
||||
{
|
||||
return (((9 - player->kartspeed) + (9 - player->kartweight)) / 2);
|
||||
INT32 ringPower = ((9 - player->kartspeed) + (9 - player->kartweight)) / 2;
|
||||
|
||||
if (K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
// Double for Lv. 9
|
||||
ringPower += (player->botvars.difficulty * ringPower) / MAXBOTDIFFICULTY;
|
||||
}
|
||||
|
||||
return ringPower;
|
||||
}
|
||||
|
||||
// Returns false if this player being placed here causes them to collide with any other player
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@
|
|||
#include "k_bot.h"
|
||||
#include "k_hud.h"
|
||||
|
||||
static line_t *finishBeamLine = NULL;
|
||||
line_t *finishBeamLine = NULL;
|
||||
|
||||
static mobj_t *beamPoints[2];
|
||||
static UINT8 numBeamPoints = 0;
|
||||
|
|
|
|||
|
|
@ -14,6 +14,8 @@
|
|||
|
||||
#include "r_defs.h"
|
||||
|
||||
extern line_t *finishBeamLine;
|
||||
|
||||
#define FINISHLINEBEAM_SPACING (48*mapobjectscale)
|
||||
|
||||
/*--------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -6955,6 +6955,8 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
break;
|
||||
case 2003: // Respawn Line
|
||||
break;
|
||||
case 2004: // Bot controller
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -2632,9 +2632,6 @@ static void P_DeathThink(player_t *player)
|
|||
if (player->deadtimer < INT32_MAX)
|
||||
player->deadtimer++;
|
||||
|
||||
if (player->bot) // don't allow bots to do any of the below, B_CheckRespawn does all they need for respawning already
|
||||
goto notrealplayer;
|
||||
|
||||
if ((player->pflags & PF_GAMETYPEOVER) && (gametyperules & GTR_CIRCUIT))
|
||||
{
|
||||
player->karthud[khud_timeovercam]++;
|
||||
|
|
@ -2677,8 +2674,6 @@ static void P_DeathThink(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
notrealplayer:
|
||||
|
||||
if (!player->mo)
|
||||
return;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue