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Fix NONET. I thought I did this already during development, but I guess it got broken near the end.
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2 changed files with 13 additions and 6 deletions
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@ -2211,8 +2211,10 @@ static void CL_ConnectToServer(boolean viams)
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}
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while (!(cl_mode == CL_CONNECTED && (client || (server && nodewaited <= pnumnodes))));
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#ifndef NONET
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if (netgame)
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F_StartWaitingPlayers();
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#endif
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DEBFILE(va("Synchronisation Finished\n"));
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displayplayer = consoleplayer;
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17
src/m_menu.c
17
src/m_menu.c
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@ -1830,7 +1830,6 @@ static menu_t SP_NightsGhostDef =
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NULL
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};*/
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#ifndef NONET
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// Multiplayer
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menu_t MP_MainDef =
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{
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@ -1841,12 +1840,18 @@ menu_t MP_MainDef =
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M_DrawMPMainMenu,
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42, 30,
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0,
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M_CancelConnect
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};
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menu_t MP_ServerDef = MAPICONMENUSTYLE("M_MULTI", MP_ServerMenu, &MP_MainDef);
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#endif
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menu_t MP_OfflineServerDef = MAPICONMENUSTYLE("M_MULTI", MP_OfflineServerMenu, &MP_MainDef);
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#ifndef NONET
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M_CancelConnect
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#else
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NULL
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#endif
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};
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menu_t MP_OfflineServerDef = MAPICONMENUSTYLE("M_MULTI", MP_OfflineServerMenu, &MP_MainDef);
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#ifndef NONET
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menu_t MP_ServerDef = MAPICONMENUSTYLE("M_MULTI", MP_ServerMenu, &MP_MainDef);
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menu_t MP_ConnectDef =
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{
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"M_MULTI",
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