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Don't flash ballhog "DANGER!" in reducevfx
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1 changed files with 3 additions and 3 deletions
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@ -471,9 +471,9 @@ std::optional<TargetTracking::Tooltip> object_tooltip(const mobj_t* mobj)
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if (mobj->player == stplyr && stplyr->ballhogburst >= (BALLHOG_BURST_FUSE/3))
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{
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UINT32 flag = 0;
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if (stplyr->ballhogburst % 2)
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flag = (stplyr->ballhogburst >= (2*BALLHOG_BURST_FUSE/3)) ? V_REDMAP : V_YELLOWMAP;
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UINT32 flag = (stplyr->ballhogburst >= (2*BALLHOG_BURST_FUSE/3)) ? V_REDMAP : V_YELLOWMAP;
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if (stplyr->ballhogburst % 2 && !cv_reducevfx.value)
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flag = 0;
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return Tooltip(
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TextElement(
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