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Swap CL_ASKJOIN for CL_SENDKEY here as well
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1 changed files with 1 additions and 1 deletions
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@ -4820,7 +4820,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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//Special timeout for when refusing due to player cap. The client will wait 3 seconds between join requests when waiting for a slot, so we need this to be much longer
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//We set it back to the value of cv_nettimeout.value in CL_Reset
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connectiontimeout = NEWTICRATE*7;
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cl_mode = CL_ASKJOIN;
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cl_mode = CL_SENDKEY;
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free(reason);
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break;
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}
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