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Keep player alive at zero bumpers
Player have one more hit point than number of bumpers. Break the Capsules gives zero bumpers.
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1 changed files with 3 additions and 3 deletions
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@ -39,7 +39,7 @@ UINT8 numtargets = 0; // Capsules busted
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INT32 K_StartingBumperCount(void)
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{
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if (battlecapsules)
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return 1; // always 1 hit in Break the Capsules
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return 0; // always 1 hit in Break the Capsules
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return cv_kartbumpers.value;
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}
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@ -827,10 +827,10 @@ UINT8 K_Bumpers(player_t *player)
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return UINT8_MAX;
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}
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return player->mo->health;
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return (player->mo->health - 1);
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}
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INT32 K_BumpersToHealth(UINT8 bumpers)
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{
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return bumpers;
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return (bumpers + 1);
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}
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