Keep player alive at zero bumpers

Player have one more hit point than number of bumpers.
Break the Capsules gives zero bumpers.
This commit is contained in:
James R 2023-03-07 19:38:06 -08:00
parent f6c8dd655a
commit f69d70043c

View file

@ -39,7 +39,7 @@ UINT8 numtargets = 0; // Capsules busted
INT32 K_StartingBumperCount(void) INT32 K_StartingBumperCount(void)
{ {
if (battlecapsules) if (battlecapsules)
return 1; // always 1 hit in Break the Capsules return 0; // always 1 hit in Break the Capsules
return cv_kartbumpers.value; return cv_kartbumpers.value;
} }
@ -827,10 +827,10 @@ UINT8 K_Bumpers(player_t *player)
return UINT8_MAX; return UINT8_MAX;
} }
return player->mo->health; return (player->mo->health - 1);
} }
INT32 K_BumpersToHealth(UINT8 bumpers) INT32 K_BumpersToHealth(UINT8 bumpers)
{ {
return bumpers; return (bumpers + 1);
} }