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https://github.com/KartKrewDev/RingRacers.git
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Add K_AwardPlayerRings, adds to player->superring
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parent
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3 changed files with 27 additions and 3 deletions
27
src/k_kart.c
27
src/k_kart.c
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@ -3435,6 +3435,29 @@ void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics, boolean fromDam
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K_AddHitLag(mo2, finalTics, false); // mo2 is the inflictor, so don't use the damage property.
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}
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void K_AwardPlayerRings(player_t *player, INT32 rings, boolean overload)
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{
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UINT16 superring;
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if (!overload)
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{
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INT32 totalrings =
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RINGTOTAL(player) + (player->superring / 3);
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/* capped at 20 rings */
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if ((totalrings + rings) > 20)
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rings = (20 - totalrings);
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}
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superring = player->superring + (rings * 3);
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/* overflow */
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if (superring < player->superring)
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superring += (player->superring - superring);
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player->superring = superring;
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}
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void K_DoInstashield(player_t *player)
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{
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mobj_t *layera;
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@ -10099,9 +10122,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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break;
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case KITEM_SUPERRING:
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if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO && player->superring < (UINT16_MAX - (10*3)))
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if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
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{
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player->superring += (10*3);
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K_AwardPlayerRings(player, 10, true);
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player->itemamount--;
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}
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break;
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@ -67,6 +67,7 @@ void K_KartPlayerAfterThink(player_t *player);
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angle_t K_MomentumAngle(mobj_t *mo);
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void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage);
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void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics, boolean fromDamage);
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void K_AwardPlayerRings(player_t *player, INT32 rings, boolean overload);
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void K_DoInstashield(player_t *player);
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void K_DoPowerClash(player_t *t1, player_t *t2);
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void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved);
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@ -1403,7 +1403,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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// special behavior for ring capsules
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if (target->threshold == KITEM_SUPERRING)
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{
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player->superring = min(player->superring + 5*target->movecount*3, UINT16_MAX);
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K_AwardPlayerRings(player, 5 * target->movecount, true);
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break;
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}
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