From f6ad84f572b278b0561f03965094f1fb7b9bfaa9 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Sun, 9 Aug 2020 16:05:06 -0400 Subject: [PATCH] and h --- src/v_video.h | 49 ++++--------------------------------------------- 1 file changed, 4 insertions(+), 45 deletions(-) diff --git a/src/v_video.h b/src/v_video.h index cd6fd1bca..59de0d29b 100644 --- a/src/v_video.h +++ b/src/v_video.h @@ -31,21 +31,12 @@ extern consvar_t cv_ticrate, cv_constextsize,\ cv_globalgamma, cv_globalsaturation, \ cv_rhue, cv_yhue, cv_ghue, cv_chue, cv_bhue, cv_mhue,\ cv_rgamma, cv_ygamma, cv_ggamma, cv_cgamma, cv_bgamma, cv_mgamma, \ -<<<<<<< HEAD cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation, cv_msaturation; -======= -cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation, cv_msaturation,\ -cv_allcaps; ->>>>>>> srb2/next // Allocates buffer screens, call before R_Init. void V_Init(void); // Color look-up table -<<<<<<< HEAD - -======= ->>>>>>> srb2/next #define COLORBITS 6 #define SHIFTCOLORBITS (8-COLORBITS) #define CLUTSIZE (1<>>>>>> srb2/next // Retrieve the ARGB value from a palette color index #define V_GetColor(color) (pLocalPalette[color&0xFF]) @@ -104,7 +91,6 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue); #define V_GRAYMAP 0x00006000 #define V_ORANGEMAP 0x00007000 #define V_SKYMAP 0x00008000 -<<<<<<< HEAD #define V_LAVENDERMAP 0x00009000 #define V_GOLDMAP 0x0000A000 #define V_AQUAMAP 0x0000B000 @@ -112,15 +98,6 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue); #define V_PINKMAP 0x0000D000 #define V_BROWNMAP 0x0000E000 #define V_TANMAP 0x0000F000 -======= -#define V_PURPLEMAP 0x00009000 -#define V_AQUAMAP 0x0000A000 -#define V_PERIDOTMAP 0x0000B000 -#define V_AZUREMAP 0x0000C000 -#define V_BROWNMAP 0x0000D000 -#define V_ROSYMAP 0x0000E000 -#define V_INVERTMAP 0x0000F000 ->>>>>>> srb2/next // use bits 17-20 for alpha transparency #define V_ALPHASHIFT 16 @@ -137,14 +114,6 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue); #define V_90TRANS 0x00090000 #define V_HUDTRANSHALF 0x000D0000 #define V_HUDTRANS 0x000E0000 // draw the hud translucent -<<<<<<< HEAD - -#define V_AUTOFADEOUT 0x000F0000 // used by CECHOs, automatic fade out when almost over -#define V_RETURN8 0x00100000 // 8 pixel return instead of 12 -#define V_OFFSET 0x00200000 // account for offsets in patches -#define V_ALLOWLOWERCASE 0x00400000 // (strings only) allow fonts that have lowercase letters to use them -#define V_FLIP 0x00400000 // (patches only) Horizontal flip -======= #define V_HUDTRANSDOUBLE 0x000F0000 // Macros follow #define V_USERHUDTRANSHALF ((10-(cv_translucenthud.value/2))<>>>>>> srb2/next #define V_SNAPTOTOP 0x00800000 // for centering #define V_SNAPTOBOTTOM 0x01000000 // for centering @@ -167,14 +135,9 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue); #define V_WRAPX 0x08000000 // Don't clamp texture on X (for HW mode) #define V_WRAPY 0x10000000 // Don't clamp texture on Y (for HW mode) -<<<<<<< HEAD #define V_NOSCALESTART 0x20000000 // don't scale x, y, start coords #define V_SPLITSCREEN 0x40000000 #define V_HORZSCREEN 0x80000000 -======= -#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords -#define V_PERPLAYER 0x80000000 // automatically adjust coordinates/scaling for splitscreen mode ->>>>>>> srb2/next // defines for old functions #define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<>>>>>> srb2/next -// fade down the screen buffer before drawing the menu over -void V_DrawFadeScreen(UINT16 color, UINT8 strength); void V_DrawCustomFadeScreen(const char *lump, UINT8 strength); void V_DrawFadeConsBack(INT32 plines); -<<<<<<< HEAD + void V_EncoreInvertScreen(void); -======= + void V_DrawPromptBack(INT32 boxheight, INT32 color); ->>>>>>> srb2/next // draw a single character void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);