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Add Lost Colony Fuel Canister states
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6 changed files with 137 additions and 0 deletions
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@ -4860,6 +4860,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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// MT_BSZSLAMP
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"S_BSWL",
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"S_BSWC",
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"S_BETA_PARTICLE_WHEEL",
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"S_BETA_PARTICLE_ICON",
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"S_BETA_PARTICLE_EXPLOSION",
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};
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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@ -6099,6 +6103,11 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_BSZLAMP_L",
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"MT_BSZSLAMP",
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"MT_BSZSLCHA",
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"MT_BETA_EMITTER",
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"MT_BETA_PARTICLE_PHYSICAL",
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"MT_BETA_PARTICLE_VISUAL",
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"MT_BETA_PARTICLE_EXPLOSION",
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};
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const char *const MOBJFLAG_LIST[] = {
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110
src/info.c
110
src/info.c
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@ -999,6 +999,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"BSWL",
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"BSWC",
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"LCLA",
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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"VIEW",
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};
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@ -5719,6 +5721,10 @@ state_t states[NUMSTATES] =
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// MT_BSZSLAMP
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{SPR_BSWL, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BSWL
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{SPR_BSWC, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BSWC
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{SPR_LCLA, 0|FF_FULLBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BETA_PARTICLE_WHEEL
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{SPR_LCLA, 1|FF_FULLBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BETA_PARTICLE_ICON
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{SPR_LCLA, 2|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BETA_PARTICLE_EXPLOSION
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};
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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@ -32529,6 +32535,110 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // flags
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S_NULL // raisestate
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},
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{ // MT_BETA_EMITTER
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2699, // doomednum
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S_INVISIBLE, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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0, // radius
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0, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_BETA_PARTICLE_PHYSICAL
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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24*FRACUNIT, // radius
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128*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_BETA_PARTICLE_VISUAL
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-1, // doomednum
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S_NULL, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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0, // radius
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0, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_BETA_PARTICLE_EXPLOSION
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-1, // doomednum
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S_BETA_PARTICLE_EXPLOSION, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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40*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP|MF_NOHITLAGFORME|MF_SPECIAL|MF_DONTPUNT, // flags
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S_NULL // raisestate
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},
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};
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11
src/info.h
11
src/info.h
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@ -1553,6 +1553,8 @@ typedef enum sprite
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SPR_BSWL,
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SPR_BSWC,
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SPR_LCLA,
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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SPR_VIEW,
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@ -6144,6 +6146,10 @@ typedef enum state
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S_BSWL,
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S_BSWC,
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S_BETA_PARTICLE_WHEEL,
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S_BETA_PARTICLE_ICON,
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S_BETA_PARTICLE_EXPLOSION,
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S_FIRSTFREESLOT,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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NUMSTATES
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@ -7403,6 +7409,11 @@ typedef enum mobj_type
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MT_BSZSLAMP,
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MT_BSZSLCHA,
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MT_BETA_EMITTER,
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MT_BETA_PARTICLE_PHYSICAL,
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MT_BETA_PARTICLE_VISUAL,
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MT_BETA_PARTICLE_EXPLOSION,
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MT_FIRSTFREESLOT,
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MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
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NUMMOBJTYPES
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@ -11031,6 +11031,8 @@ fixed_t P_GetMobjDefaultScale(mobj_t *mobj)
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return 2*FRACUNIT;
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case MT_SPEAR:
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return 2*FRACUNIT;
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case MT_BETA_EMITTER:
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return 4*FRACUNIT;
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default:
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break;
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}
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@ -1251,6 +1251,8 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"ivobal", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Ivo Ball
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{"lcfuel", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fuel Capsule explodes"},
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// Damage sounds
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{"dmga1", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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{"dmga2", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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@ -1323,6 +1323,9 @@ typedef enum
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// Ivo Ball
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sfx_ivobal,
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// Fuel Capsule
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sfx_lcfuel,
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// Damage sounds
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sfx_dmga1,
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sfx_dmga2,
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