Add Lost Colony Fuel Canister states

This commit is contained in:
James R 2023-12-07 19:18:33 -08:00
parent df023246a5
commit f6ce183cee
6 changed files with 137 additions and 0 deletions

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@ -4860,6 +4860,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// MT_BSZSLAMP // MT_BSZSLAMP
"S_BSWL", "S_BSWL",
"S_BSWC", "S_BSWC",
"S_BETA_PARTICLE_WHEEL",
"S_BETA_PARTICLE_ICON",
"S_BETA_PARTICLE_EXPLOSION",
}; };
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1", // RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -6099,6 +6103,11 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BSZLAMP_L", "MT_BSZLAMP_L",
"MT_BSZSLAMP", "MT_BSZSLAMP",
"MT_BSZSLCHA", "MT_BSZSLCHA",
"MT_BETA_EMITTER",
"MT_BETA_PARTICLE_PHYSICAL",
"MT_BETA_PARTICLE_VISUAL",
"MT_BETA_PARTICLE_EXPLOSION",
}; };
const char *const MOBJFLAG_LIST[] = { const char *const MOBJFLAG_LIST[] = {

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@ -999,6 +999,8 @@ char sprnames[NUMSPRITES + 1][5] =
"BSWL", "BSWL",
"BSWC", "BSWC",
"LCLA",
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
"VIEW", "VIEW",
}; };
@ -5719,6 +5721,10 @@ state_t states[NUMSTATES] =
// MT_BSZSLAMP // MT_BSZSLAMP
{SPR_BSWL, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BSWL {SPR_BSWL, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BSWL
{SPR_BSWC, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BSWC {SPR_BSWC, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BSWC
{SPR_LCLA, 0|FF_FULLBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BETA_PARTICLE_WHEEL
{SPR_LCLA, 1|FF_FULLBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BETA_PARTICLE_ICON
{SPR_LCLA, 2|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BETA_PARTICLE_EXPLOSION
}; };
mobjinfo_t mobjinfo[NUMMOBJTYPES] = mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -32529,6 +32535,110 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // flags 0, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_BETA_EMITTER
2699, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0, // radius
0, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BETA_PARTICLE_PHYSICAL
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
128*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BETA_PARTICLE_VISUAL
-1, // doomednum
S_NULL, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0, // radius
0, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BETA_PARTICLE_EXPLOSION
-1, // doomednum
S_BETA_PARTICLE_EXPLOSION, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
40*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP|MF_NOHITLAGFORME|MF_SPECIAL|MF_DONTPUNT, // flags
S_NULL // raisestate
},
}; };

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@ -1553,6 +1553,8 @@ typedef enum sprite
SPR_BSWL, SPR_BSWL,
SPR_BSWC, SPR_BSWC,
SPR_LCLA,
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW, SPR_VIEW,
@ -6144,6 +6146,10 @@ typedef enum state
S_BSWL, S_BSWL,
S_BSWC, S_BSWC,
S_BETA_PARTICLE_WHEEL,
S_BETA_PARTICLE_ICON,
S_BETA_PARTICLE_EXPLOSION,
S_FIRSTFREESLOT, S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1, S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES NUMSTATES
@ -7403,6 +7409,11 @@ typedef enum mobj_type
MT_BSZSLAMP, MT_BSZSLAMP,
MT_BSZSLCHA, MT_BSZSLCHA,
MT_BETA_EMITTER,
MT_BETA_PARTICLE_PHYSICAL,
MT_BETA_PARTICLE_VISUAL,
MT_BETA_PARTICLE_EXPLOSION,
MT_FIRSTFREESLOT, MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1, MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES NUMMOBJTYPES

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@ -11031,6 +11031,8 @@ fixed_t P_GetMobjDefaultScale(mobj_t *mobj)
return 2*FRACUNIT; return 2*FRACUNIT;
case MT_SPEAR: case MT_SPEAR:
return 2*FRACUNIT; return 2*FRACUNIT;
case MT_BETA_EMITTER:
return 4*FRACUNIT;
default: default:
break; break;
} }

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@ -1251,6 +1251,8 @@ sfxinfo_t S_sfx[NUMSFX] =
{"ivobal", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Ivo Ball {"ivobal", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Ivo Ball
{"lcfuel", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fuel Capsule explodes"},
// Damage sounds // Damage sounds
{"dmga1", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"}, {"dmga1", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
{"dmga2", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"}, {"dmga2", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},

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@ -1323,6 +1323,9 @@ typedef enum
// Ivo Ball // Ivo Ball
sfx_ivobal, sfx_ivobal,
// Fuel Capsule
sfx_lcfuel,
// Damage sounds // Damage sounds
sfx_dmga1, sfx_dmga1,
sfx_dmga2, sfx_dmga2,