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Load flats first so textures with the same name are prefered on walls
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1 changed files with 1 additions and 1 deletions
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@ -1042,10 +1042,10 @@ void R_LoadTextures(void)
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for (i = 0, w = 0; w < numwadfiles; w++)
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{
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i = Rloadtextures(i, w);
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#ifdef WALLFLATS
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i = Rloadflats(i, w);
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#endif
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i = Rloadtextures(i, w);
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}
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#ifdef HWRENDER
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