From f701c11daab6a7b53a19c0f5a28011c0efaf4a78 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Sat, 6 Jun 2020 02:08:46 -0400 Subject: [PATCH] Don't increment numsneakers too much on floor boosts --- src/k_kart.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index e7182d707..079fb32ea 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -3941,6 +3941,8 @@ void K_DoSneaker(player_t *player, INT32 type) K_SpawnDashDustRelease(player); if (intendedboost > player->kartstuff[k_speedboost]) player->karthud[khud_destboostcam] = FixedMul(FRACUNIT, FixedDiv((intendedboost - player->kartstuff[k_speedboost]), intendedboost)); + + player->kartstuff[k_numsneakers]++; } if (!player->kartstuff[k_sneakertimer]) @@ -3981,7 +3983,6 @@ void K_DoSneaker(player_t *player, INT32 type) } player->kartstuff[k_sneakertimer] = sneakertime; - player->kartstuff[k_numsneakers]++; // set angle for spun out players: player->kartstuff[k_boostangle] = (INT32)player->mo->angle;