From f7300d310603246010e130000f17fe6966c906aa Mon Sep 17 00:00:00 2001 From: Eidolon Date: Tue, 15 Jul 2025 15:47:26 -0500 Subject: [PATCH] Spawn duel items in tutorial --- src/p_mobj.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 9751a6957..c7287ccb9 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -13005,12 +13005,12 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i) // spawn all the duel mode objects itself, which ends up // calling this function again. // So that's why this check is even here. - if (inDuel == false && (grandprixinfo.gp == false || grandprixinfo.eventmode != GPEVENT_BONUS)) + if (inDuel == false && (grandprixinfo.gp == false || grandprixinfo.eventmode != GPEVENT_BONUS) && gametype != GT_TUTORIAL) { if (K_IsDuelItem(i) == true && K_DuelItemAlwaysSpawns(mthing) == false) { - // Only spawns in Duels or GP bonus rounds. + // Only spawns in Duels, GP bonus rounds or Tutorials. return false; } }