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Fix unnecessary texture reloads on respawn in opengl by removing unneeded V_SetPalette calls
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1 changed files with 5 additions and 2 deletions
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@ -137,7 +137,7 @@ void ST_doPaletteStuff(void)
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{
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{
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st_palette = palette;
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st_palette = palette;
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if (rendermode != render_none)
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if (rendermode == render_soft)
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{
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{
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//V_SetPaletteLump(GetPalette()); // Reset the palette -- is this needed?
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//V_SetPaletteLump(GetPalette()); // Reset the palette -- is this needed?
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if (!r_splitscreen)
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if (!r_splitscreen)
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@ -222,7 +222,10 @@ static inline void ST_Stop(void)
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if (st_stopped)
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if (st_stopped)
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return;
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return;
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V_SetPalette(0);
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#ifdef HWRENDER
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if (rendermode != render_opengl)
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#endif
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V_SetPalette(0);
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st_stopped = true;
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st_stopped = true;
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}
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}
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