Merge branch 'followtweak' into 'master'

Follower adjustments

Closes #202

See merge request KartKrew/Kart!514
This commit is contained in:
toaster 2022-03-12 18:37:15 +00:00
commit f794908430
4 changed files with 25 additions and 14 deletions

View file

@ -781,10 +781,10 @@ void D_RegisterClientCommands(void)
Followercolor_cons_t[i].strvalue = skincolors[i-2].name;
}
Followercolor_cons_t[1].value = -1;
Followercolor_cons_t[1].value = FOLLOWERCOLOR_MATCH;
Followercolor_cons_t[1].strvalue = "Match"; // Add "Match" option, which will make the follower color match the player's
Followercolor_cons_t[0].value = -2;
Followercolor_cons_t[0].value = FOLLOWERCOLOR_OPPOSITE;
Followercolor_cons_t[0].strvalue = "Opposite"; // Add "Opposite" option, ...which is like "Match", but for coloropposite.
Color_cons_t[MAXSKINCOLORS].value = Followercolor_cons_t[MAXSKINCOLORS+2].value = 0;
@ -1449,6 +1449,8 @@ static void SendNameAndColor(UINT8 n)
if (cv_follower[n].value >= -1 && cv_follower[n].value != player->followerskin)
SetFollower(playernum, cv_follower[n].value);
player->followercolor = cv_followercolor[n].value;
if (metalrecording && n == 0)
{ // Starring Metal Sonic as themselves, obviously.
SetPlayerSkinByNum(playernum, 5);
@ -1503,7 +1505,7 @@ static void SendNameAndColor(UINT8 n)
WRITEUINT16(p, (UINT16)cv_playercolor[n].value);
WRITEUINT8(p, (UINT8)cv_skin[n].value);
WRITESINT8(p, (SINT8)cv_follower[n].value);
WRITEUINT16(p, (UINT8)cv_followercolor[n].value);
WRITEUINT16(p, (UINT16)cv_followercolor[n].value);
SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf);
}

View file

@ -301,12 +301,14 @@ void G_ReadDemoExtraData(void)
// Follower's color
M_Memcpy(name, demo_p, 16);
demo_p += 16;
for (i = 0; i < numskincolors; i++)
if (!stricmp(skincolors[i].name, name)) // SRB2kart
{
players[p].followercolor = i;
break;
}
for (i = 0; i < numskincolors +2; i++) // +2 because of Match and Opposite
{
if (!stricmp(Followercolor_cons_t[i].strvalue, name))
{
players[p].followercolor = i;
break;
}
}
}
if (extradata & DXD_PLAYSTATE)
{
@ -456,7 +458,7 @@ void G_WriteDemoExtraData(void)
// write follower color
memset(name, 0, 16);
strncpy(name, Followercolor_cons_t[players[i].followercolor].strvalue, 16); // Not KartColor_Names because followercolor has extra values such as "Match"
strncpy(name, Followercolor_cons_t[(UINT16)(players[i].followercolor+2)].strvalue, 16); // Not KartColor_Names because followercolor has extra values such as "Match"
M_Memcpy(demo_p,name,16);
demo_p += 16;
@ -2074,7 +2076,7 @@ void G_BeginRecording(void)
// Save follower's colour
memset(name, 0, 16);
strncpy(name, Followercolor_cons_t[player->followercolor].strvalue, 16); // Not KartColor_Names because followercolor has extra values such as "Match"
strncpy(name, Followercolor_cons_t[(UINT16)(player->followercolor+2)].strvalue, 16); // Not KartColor_Names because followercolor has extra values such as "Match"
M_Memcpy(demo_p, name, 16);
demo_p += 16;

View file

@ -3916,7 +3916,7 @@ static void P_HandleFollower(player_t *player)
follower_t fl;
angle_t an;
fixed_t zoffs;
fixed_t sx, sy, sz;
fixed_t sx, sy, sz, deltaz;
UINT16 color;
fixed_t bubble; // bubble scale (0 if no bubble)
@ -3950,6 +3950,9 @@ static void P_HandleFollower(player_t *player)
sx = player->mo->x + FixedMul((player->mo->scale*fl.dist), FINECOSINE((an)>>ANGLETOFINESHIFT));
sy = player->mo->y + FixedMul((player->mo->scale*fl.dist), FINESINE((an)>>ANGLETOFINESHIFT));
// interp info helps with stretchy fix
deltaz = (player->mo->z - player->mo->old_z);
// for the z coordinate, don't be a doof like Steel and forget that MFE_VERTICALFLIP exists :P
sz = player->mo->z + FixedMul(player->mo->scale, zoffs)*P_MobjFlip(player->mo);
if (player->mo->eflags & MFE_VERTICALFLIP)
@ -3966,10 +3969,10 @@ static void P_HandleFollower(player_t *player)
// Set follower colour
switch (player->followercolor)
{
case 255: // "Match" (-1)
case FOLLOWERCOLOR_MATCH: // "Match"
color = player->skincolor;
break;
case 254: // "Opposite" (-2)
case FOLLOWERCOLOR_OPPOSITE: // "Opposite"
color = skincolors[player->skincolor].invcolor;
break;
default:
@ -4033,6 +4036,7 @@ static void P_HandleFollower(player_t *player)
// 02/09/2021: cast lag to int32 otherwise funny things happen since it was changed to uint32 in the struct
player->follower->momx = (sx - player->follower->x)/ (INT32)fl.horzlag;
player->follower->momy = (sy - player->follower->y)/ (INT32)fl.horzlag;
player->follower->z += (deltaz/ (INT32)fl.vertlag);
player->follower->momz = (sz - player->follower->z)/ (INT32)fl.vertlag;
player->follower->angle = player->mo->angle;
@ -4066,6 +4070,7 @@ static void P_HandleFollower(player_t *player)
// match follower's momentums and (e)flags(2).
bmobj->momx = player->follower->momx;
bmobj->momy = player->follower->momy;
bmobj->z += (deltaz/ (INT32)fl.vertlag);
bmobj->momz = player->follower->momz;
P_SetScale(bmobj, FixedMul(bubble, player->mo->scale));

View file

@ -41,6 +41,8 @@ extern INT16 *hicolormaps; // remap high colors to high colors..
extern CV_PossibleValue_t Color_cons_t[];
extern CV_PossibleValue_t Followercolor_cons_t[]; // follower colours table, not a duplicate because of the "Match" option.
#define FOLLOWERCOLOR_MATCH UINT16_MAX
#define FOLLOWERCOLOR_OPPOSITE (UINT16_MAX-1)
// I/O, setting up the stuff.
void R_InitTextureData(void);