diff --git a/src/console.h b/src/console.h index 0dfb2960d..caeefbb19 100644 --- a/src/console.h +++ b/src/console.h @@ -28,9 +28,6 @@ extern boolean con_recalc; // console being displayed at game startup extern boolean con_startup; -// needs explicit screen refresh until we are in the main game loop -extern boolean con_refresh; - // when modifying the below, you must also adjust d_main and console.c typedef enum { diff --git a/src/d_main.c b/src/d_main.c index 62a71bb5e..11305966e 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -706,7 +706,6 @@ void D_SRB2Loop(void) oldentertics = I_GetTime(); // end of loading screen: CONS_Printf() will no more call FinishUpdate() - con_refresh = false; con_startup = false; // make sure to do a d_display to init mode _before_ load a level