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Pick-me-up: got it!
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5 changed files with 56 additions and 0 deletions
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@ -1576,6 +1576,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_AMPAURA",
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"S_AMPBURST",
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"S_GOTIT",
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"S_CHARGEAURA",
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"S_CHARGEFALL",
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"S_CHARGEFLICKER",
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@ -3548,6 +3550,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_AMPAURA",
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"MT_AMPBURST",
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"MT_GOTIT",
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"MT_CHARGEAURA",
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"MT_CHARGEFALL",
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"MT_CHARGEFLICKER",
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31
src/info.c
31
src/info.c
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@ -589,6 +589,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"AMPC",
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"AMPD",
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"SOR_",
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"WTRL", // Water Trail
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"GCHA", // follower: generic chao
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@ -2145,6 +2147,8 @@ state_t states[NUMSTATES] =
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{SPR_AMPD, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_AMPAURA
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{SPR_AMPB, FF_FULLBRIGHT|FF_ADD|FF_PAPERSPRITE|2, -1, {NULL}, 4, 2, S_NULL}, // S_AMPBURST
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{SPR_SOR_, FF_FULLBRIGHT|FF_ANIMATE|0, 28, {NULL}, 27, 1, S_NULL}, // S_GOTIT
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{SPR_TRC1, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_CHARGEAURA
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{SPR_TRC2, FF_FULLBRIGHT|FF_ANIMATE|0, 20, {NULL}, 19, 1, S_NULL}, // S_CHARGEFALL
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{SPR_TRC3, FF_FULLBRIGHT|FF_ADD|0, 2, {NULL}, 0, 0, S_NULL}, // S_CHARGEFLICKER
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@ -13789,6 +13793,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_GOIIT
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-1, // doomednum
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S_GOTIT, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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67*FRACUNIT, // radius
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67*FRACUNIT, // height
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2, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
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S_NULL // raisestate
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},
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{ // MT_CHARGEAURA
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-1, // doomednum
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S_CHARGEAURA, // spawnstate
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@ -1128,6 +1128,8 @@ typedef enum sprite
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SPR_AMPC,
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SPR_AMPD,
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SPR_SOR_,
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SPR_WTRL, // Water Trail
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SPR_GCHA, // follower: generic chao
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@ -2612,6 +2614,8 @@ typedef enum state
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S_AMPAURA,
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S_AMPBURST,
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S_GOTIT,
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S_CHARGEAURA,
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S_CHARGEFALL,
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S_CHARGEFLICKER,
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@ -4611,6 +4615,8 @@ typedef enum mobj_type
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MT_AMPAURA,
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MT_AMPBURST,
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MT_GOTIT,
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MT_CHARGEAURA,
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MT_CHARGEFALL,
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MT_CHARGEFLICKER,
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@ -15652,6 +15652,9 @@ static boolean K_PickUp(player_t *player, mobj_t *picked)
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S_StartSound(player->mo, sfx_aple);
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K_TryMoveBackupItem(player);
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mobj_t *gotit = P_SpawnMobjFromMobj(player->mo, 0, 0, player->mo->height/2, MT_GOTIT);
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P_SetTarget(&gotit->target, player->mo);
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return true;
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}
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12
src/p_mobj.c
12
src/p_mobj.c
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@ -8530,6 +8530,18 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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break;
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}
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case MT_GOTIT:
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{
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if (!mobj->target || !mobj->target->health || !mobj->target->player)
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{
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P_RemoveMobj(mobj);
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return false;
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}
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P_InstaScale(mobj, mobj->target->scale);
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P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + mobj->target->height/2);
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K_MatchGenericExtraFlags(mobj, mobj->target);
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break;
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}
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case MT_BUBBLESHIELD:
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{
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fixed_t scale;
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