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g_demo.c: track player mobj health instead of bumpers
Lord have mercy on my soul!!!
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parent
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commit
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1 changed files with 8 additions and 7 deletions
15
src/g_demo.c
15
src/g_demo.c
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@ -95,7 +95,8 @@ static struct {
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// EZT_ITEMDATA
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SINT8 itemtype;
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UINT8 itemamount, bumpers;
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UINT8 itemamount;
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INT32 health;
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// EZT_STATDATA
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UINT8 skinid, kartspeed, kartweight;
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@ -813,13 +814,13 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
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if (ghost->player && (
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ghostext[playernum].itemtype != ghost->player->itemtype ||
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ghostext[playernum].itemamount != ghost->player->itemamount ||
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ghostext[playernum].bumpers != ghost->player->bumpers
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ghostext[playernum].health < ghost->health
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))
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{
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ghostext[playernum].flags |= EZT_ITEMDATA;
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ghostext[playernum].itemtype = ghost->player->itemtype;
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ghostext[playernum].itemamount = ghost->player->itemamount;
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ghostext[playernum].bumpers = ghost->player->bumpers;
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ghostext[playernum].health = ghost->health;
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}
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if (ghost->player && (
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@ -881,7 +882,7 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
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{
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WRITESINT8(demobuf.p, ghostext[playernum].itemtype);
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WRITEUINT8(demobuf.p, ghostext[playernum].itemamount);
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WRITEUINT8(demobuf.p, ghostext[playernum].bumpers);
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WRITEINT32(demobuf.p, ghostext[playernum].health);
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}
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if (ghostext[playernum].flags & EZT_STATDATA)
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{
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@ -1064,7 +1065,7 @@ void G_ConsGhostTic(INT32 playernum)
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{
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ghostext[playernum].itemtype = READSINT8(demobuf.p);
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ghostext[playernum].itemamount = READUINT8(demobuf.p);
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ghostext[playernum].bumpers = READUINT8(demobuf.p);
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ghostext[playernum].health = READINT32(demobuf.p);
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}
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if (xziptic & EZT_STATDATA)
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{
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@ -1134,7 +1135,7 @@ void G_ConsGhostTic(INT32 playernum)
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if (players[playernum].itemtype != ghostext[playernum].itemtype
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|| players[playernum].itemamount != ghostext[playernum].itemamount
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|| players[playernum].bumpers != ghostext[playernum].bumpers)
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|| testmo->health < ghostext[playernum].health)
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{
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if (demosynced)
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CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced (item/bumpers)!\n"));
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@ -1142,7 +1143,7 @@ void G_ConsGhostTic(INT32 playernum)
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players[playernum].itemtype = ghostext[playernum].itemtype;
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players[playernum].itemamount = ghostext[playernum].itemamount;
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players[playernum].bumpers = ghostext[playernum].bumpers;
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testmo->health = ghostext[playernum].health;
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}
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if (players[playernum].kartspeed != ghostext[playernum].kartspeed
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