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Merge r_draw.h
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@ -110,14 +110,9 @@ extern lumpnum_t viewborderlump[8];
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#define TC_BOSS -2
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#define TC_METALSONIC -3 // For Metal Sonic battle
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#define TC_ALLWHITE -4 // For Cy-Brak-demon
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<<<<<<< HEAD
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#define TC_RAINBOW -5 // For invincibility power
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#define TC_BLINK -6 // For item blinking
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=======
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#define TC_RAINBOW -5 // For single colour
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#define TC_BLINK -6 // For item blinking, according to kart
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#define TC_DASHMODE -7 // For Metal Sonic's dashmode
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>>>>>>> srb2/next
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// Initialize color translation tables, for player rendering etc.
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void R_InitTranslationTables(void);
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