Drift Boost Clip, bounces on floor and sparks, then flickers until it dies

This commit is contained in:
James R 2020-07-19 18:04:11 -07:00
parent 1dae3d196b
commit f8b19a239f
6 changed files with 144 additions and 1 deletions

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@ -6586,6 +6586,19 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_DRIFTEXPLODE3",
"S_DRIFTEXPLODE4",
// Drift boost clip
"S_DRIFTCLIP1",
"S_DRIFTCLIP2",
"S_DRIFTCLIP3",
"S_DRIFTCLIP4",
"S_DRIFTCLIP5",
"S_DRIFTCLIP6",
"S_DRIFTCLIP7",
"S_DRIFTCLIP8",
// Drift boost clip spark
"S_DRIFTCLIPSPARK",
// Sneaker boost effect
"S_BOOSTFLAME",
"S_BOOSTSMOKESPAWNER",
@ -8093,6 +8106,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_FASTLINE",
"MT_FASTDUST",
"MT_DRIFTEXPLODE",
"MT_DRIFTCLIP",
"MT_DRIFTCLIPSPARK",
"MT_BOOSTFLAME",
"MT_BOOSTSMOKE",
"MT_SNEAKERTRAIL",

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@ -72,7 +72,7 @@ char sprnames[NUMSPRITES + 1][5] =
"BFRT","OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN",
"FWRK","MXCL","RGSP","DRAF","GRES","OTFG","DBOS","EGOO","WTRL","XMS4",
"XMS5","FBUB","GCHA","CHEZ","VIEW"
"XMS5","FBUB","GCHA","CHEZ","VIEW","DBCL","DBNC",
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2565,6 +2565,17 @@ state_t states[NUMSTATES] =
{SPR_DBOS, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
{SPR_DBOS, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE4
{SPR_DBCL, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTCLIP2}, // S_DRIFTCLIP1
{SPR_DBCL, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTCLIP3}, // S_DRIFTCLIP2
{SPR_DBCL, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTCLIP4}, // S_DRIFTCLIP3
{SPR_DBCL, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTCLIP5}, // S_DRIFTCLIP4
{SPR_DBCL, FF_FULLBRIGHT|4, 2, {NULL}, 6, 1, S_DRIFTCLIP6}, // S_DRIFTCLIP5
{SPR_DBCL, FF_FULLBRIGHT|5, 2, {NULL}, 6, 1, S_DRIFTCLIP7}, // S_DRIFTCLIP6
{SPR_DBCL, FF_FULLBRIGHT|6, 2, {NULL}, 6, 1, S_DRIFTCLIP8}, // S_DRIFTCLIP7
{SPR_DBCL, FF_FULLBRIGHT|7, 2, {NULL}, 6, 1, S_DRIFTCLIP1}, // S_DRIFTCLIP8
{SPR_DBNC, FF_FULLBRIGHT|FF_ANIMATE, 14, {NULL}, 6, 1, S_NULL}, // S_DRIFTCLIPSPARK
{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
@ -15346,6 +15357,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_DRIFTCLIP
-1, // doomednum
S_DRIFTCLIP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_DONTENCOREMAP|MF_GRENADEBOUNCE|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_DRIFTCLIPSPARK
-1, // doomednum
S_DRIFTCLIPSPARK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BOOSTFLAME
-1, // doomednum
S_BOOSTFLAME, // spawnstate

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@ -811,6 +811,9 @@ typedef enum sprite
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
SPR_DBCL, // Drift boost clip
SPR_DBNC, // Drift boost clip's sparks
SPR_FIRSTFREESLOT,
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
NUMSPRITES
@ -3247,6 +3250,19 @@ typedef enum state
S_DRIFTEXPLODE3,
S_DRIFTEXPLODE4,
// Drift boost clip
S_DRIFTCLIP1,
S_DRIFTCLIP2,
S_DRIFTCLIP3,
S_DRIFTCLIP4,
S_DRIFTCLIP5,
S_DRIFTCLIP6,
S_DRIFTCLIP7,
S_DRIFTCLIP8,
// Drift boost clip sparks
S_DRIFTCLIPSPARK,
// Sneaker boost effect
S_BOOSTFLAME,
S_BOOSTSMOKESPAWNER,
@ -4791,6 +4807,8 @@ typedef enum mobj_type
MT_FASTLINE,
MT_FASTDUST,
MT_DRIFTEXPLODE,
MT_DRIFTCLIP,
MT_DRIFTCLIPSPARK,
MT_BOOSTFLAME,
MT_BOOSTSMOKE,
MT_SNEAKERTRAIL,

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@ -1648,6 +1648,35 @@ static void K_SpawnBrakeDriftSparks(player_t *player) // Be sure to update the m
sparks->flags2 |= MF2_DONTDRAW;
}
static fixed_t K_RandomFlip(fixed_t f)
{
return ( ( leveltime & 1 ) ? f : -f );
}
void K_SpawnDriftBoostClip(player_t *player)
{
mobj_t *clip;
fixed_t scale = 115*FRACUNIT/100;
clip = P_SpawnMobj(
player->mo->x,
player->mo->y,
player->mo->z + player->mo->height,
MT_DRIFTCLIP
);
P_SetTarget(&clip->target, player->mo);
P_SetScale(clip, ( clip->destscale = FixedMul(scale, player->mo->scale) ));
K_MatchGenericExtraFlags(clip, player->mo);
clip->fuse = 105;
clip->momz = 4 * clip->scale;
P_InstaThrust(clip, player->mo->angle +
K_RandomFlip(P_RandomRange(FRACUNIT/2, FRACUNIT)),
FixedMul(scale, player->speed));
}
/** \brief Handles the state changing for moving players, moved here to eliminate duplicate code
\param player player data

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@ -30,6 +30,7 @@ void K_FlipFromObject(mobj_t *mo, mobj_t *master);
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
void K_GenericExtraFlagsNoZAdjust(mobj_t *mo, mobj_t *master);
void K_SpawnDashDustRelease(player_t *player);
void K_SpawnDriftBoostClip(player_t *player);
void K_KartMoveAnimation(player_t *player);
void K_KartPlayerHUDUpdate(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);

View file

@ -2457,6 +2457,18 @@ static boolean P_ZMovement(mobj_t *mo)
mom.z = P_MobjFlip(mo)*FixedMul(5*FRACUNIT, mo->scale);
else if (mo->type == MT_SPINFIRE) // elemental shield fire is another exception here
;
else if (mo->type == MT_DRIFTCLIP)
{
mom.z = -mom.z/2;
if (abs(mom.z) > 4 * mo->scale / 3)
{
mobj_t *spark = P_SpawnMobj(mo->x, mo->y, mo->z, MT_DRIFTCLIPSPARK);
spark->momx = mo->momx/2;
spark->momy = mo->momy/2;
}
else
mo->flags2 ^= MF2_DONTDRAW;
}
else if (mo->flags & MF_MISSILE)
{
if (!(mo->flags & MF_NOCLIP))
@ -8338,6 +8350,9 @@ void P_MobjThinker(mobj_t *mobj)
else if (mobj->fuse > 32)
mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
if (mobj->fuse == 17 || mobj->fuse == 33)/* to red/blue */
K_SpawnDriftBoostClip(mobj->target->player);
{
player_t *p = NULL;
if (mobj->target->target && mobj->target->target->player)