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https://github.com/KartKrewDev/RingRacers.git
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Drift Boost Clip, bounces on floor and sparks, then flickers until it dies
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1dae3d196b
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6 changed files with 144 additions and 1 deletions
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@ -6586,6 +6586,19 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_DRIFTEXPLODE3",
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"S_DRIFTEXPLODE4",
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// Drift boost clip
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"S_DRIFTCLIP1",
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"S_DRIFTCLIP2",
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"S_DRIFTCLIP3",
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"S_DRIFTCLIP4",
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"S_DRIFTCLIP5",
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"S_DRIFTCLIP6",
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"S_DRIFTCLIP7",
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"S_DRIFTCLIP8",
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// Drift boost clip spark
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"S_DRIFTCLIPSPARK",
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// Sneaker boost effect
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"S_BOOSTFLAME",
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"S_BOOSTSMOKESPAWNER",
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@ -8093,6 +8106,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_FASTLINE",
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"MT_FASTDUST",
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"MT_DRIFTEXPLODE",
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"MT_DRIFTCLIP",
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"MT_DRIFTCLIPSPARK",
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"MT_BOOSTFLAME",
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"MT_BOOSTSMOKE",
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"MT_SNEAKERTRAIL",
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67
src/info.c
67
src/info.c
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@ -72,7 +72,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"BFRT","OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN",
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"FWRK","MXCL","RGSP","DRAF","GRES","OTFG","DBOS","EGOO","WTRL","XMS4",
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"XMS5","FBUB","GCHA","CHEZ","VIEW"
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"XMS5","FBUB","GCHA","CHEZ","VIEW","DBCL","DBNC",
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};
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// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
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@ -2565,6 +2565,17 @@ state_t states[NUMSTATES] =
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{SPR_DBOS, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
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{SPR_DBOS, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE4
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{SPR_DBCL, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTCLIP2}, // S_DRIFTCLIP1
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{SPR_DBCL, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTCLIP3}, // S_DRIFTCLIP2
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{SPR_DBCL, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTCLIP4}, // S_DRIFTCLIP3
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{SPR_DBCL, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTCLIP5}, // S_DRIFTCLIP4
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{SPR_DBCL, FF_FULLBRIGHT|4, 2, {NULL}, 6, 1, S_DRIFTCLIP6}, // S_DRIFTCLIP5
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{SPR_DBCL, FF_FULLBRIGHT|5, 2, {NULL}, 6, 1, S_DRIFTCLIP7}, // S_DRIFTCLIP6
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{SPR_DBCL, FF_FULLBRIGHT|6, 2, {NULL}, 6, 1, S_DRIFTCLIP8}, // S_DRIFTCLIP7
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{SPR_DBCL, FF_FULLBRIGHT|7, 2, {NULL}, 6, 1, S_DRIFTCLIP1}, // S_DRIFTCLIP8
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{SPR_DBNC, FF_FULLBRIGHT|FF_ANIMATE, 14, {NULL}, 6, 1, S_NULL}, // S_DRIFTCLIPSPARK
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{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
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{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
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@ -15346,6 +15357,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_DRIFTCLIP
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-1, // doomednum
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S_DRIFTCLIP1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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1, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_DONTENCOREMAP|MF_GRENADEBOUNCE|MF_BOUNCE, // flags
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S_NULL // raisestate
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},
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{ // MT_DRIFTCLIPSPARK
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-1, // doomednum
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S_DRIFTCLIPSPARK, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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1, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_BOOSTFLAME
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-1, // doomednum
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S_BOOSTFLAME, // spawnstate
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18
src/info.h
18
src/info.h
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@ -811,6 +811,9 @@ typedef enum sprite
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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SPR_VIEW,
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SPR_DBCL, // Drift boost clip
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SPR_DBNC, // Drift boost clip's sparks
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SPR_FIRSTFREESLOT,
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SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
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NUMSPRITES
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@ -3247,6 +3250,19 @@ typedef enum state
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S_DRIFTEXPLODE3,
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S_DRIFTEXPLODE4,
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// Drift boost clip
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S_DRIFTCLIP1,
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S_DRIFTCLIP2,
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S_DRIFTCLIP3,
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S_DRIFTCLIP4,
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S_DRIFTCLIP5,
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S_DRIFTCLIP6,
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S_DRIFTCLIP7,
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S_DRIFTCLIP8,
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// Drift boost clip sparks
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S_DRIFTCLIPSPARK,
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// Sneaker boost effect
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S_BOOSTFLAME,
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S_BOOSTSMOKESPAWNER,
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@ -4791,6 +4807,8 @@ typedef enum mobj_type
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MT_FASTLINE,
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MT_FASTDUST,
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MT_DRIFTEXPLODE,
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MT_DRIFTCLIP,
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MT_DRIFTCLIPSPARK,
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MT_BOOSTFLAME,
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MT_BOOSTSMOKE,
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MT_SNEAKERTRAIL,
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29
src/k_kart.c
29
src/k_kart.c
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@ -1648,6 +1648,35 @@ static void K_SpawnBrakeDriftSparks(player_t *player) // Be sure to update the m
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sparks->flags2 |= MF2_DONTDRAW;
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}
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static fixed_t K_RandomFlip(fixed_t f)
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{
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return ( ( leveltime & 1 ) ? f : -f );
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}
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void K_SpawnDriftBoostClip(player_t *player)
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{
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mobj_t *clip;
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fixed_t scale = 115*FRACUNIT/100;
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clip = P_SpawnMobj(
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player->mo->x,
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player->mo->y,
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player->mo->z + player->mo->height,
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MT_DRIFTCLIP
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);
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P_SetTarget(&clip->target, player->mo);
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P_SetScale(clip, ( clip->destscale = FixedMul(scale, player->mo->scale) ));
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K_MatchGenericExtraFlags(clip, player->mo);
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clip->fuse = 105;
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clip->momz = 4 * clip->scale;
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P_InstaThrust(clip, player->mo->angle +
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K_RandomFlip(P_RandomRange(FRACUNIT/2, FRACUNIT)),
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FixedMul(scale, player->speed));
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}
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/** \brief Handles the state changing for moving players, moved here to eliminate duplicate code
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\param player player data
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@ -30,6 +30,7 @@ void K_FlipFromObject(mobj_t *mo, mobj_t *master);
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void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
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void K_GenericExtraFlagsNoZAdjust(mobj_t *mo, mobj_t *master);
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void K_SpawnDashDustRelease(player_t *player);
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void K_SpawnDriftBoostClip(player_t *player);
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void K_KartMoveAnimation(player_t *player);
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void K_KartPlayerHUDUpdate(player_t *player);
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void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
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15
src/p_mobj.c
15
src/p_mobj.c
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@ -2457,6 +2457,18 @@ static boolean P_ZMovement(mobj_t *mo)
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mom.z = P_MobjFlip(mo)*FixedMul(5*FRACUNIT, mo->scale);
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else if (mo->type == MT_SPINFIRE) // elemental shield fire is another exception here
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;
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else if (mo->type == MT_DRIFTCLIP)
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{
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mom.z = -mom.z/2;
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if (abs(mom.z) > 4 * mo->scale / 3)
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{
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mobj_t *spark = P_SpawnMobj(mo->x, mo->y, mo->z, MT_DRIFTCLIPSPARK);
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spark->momx = mo->momx/2;
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spark->momy = mo->momy/2;
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}
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else
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mo->flags2 ^= MF2_DONTDRAW;
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}
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else if (mo->flags & MF_MISSILE)
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{
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if (!(mo->flags & MF_NOCLIP))
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@ -8338,6 +8350,9 @@ void P_MobjThinker(mobj_t *mobj)
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else if (mobj->fuse > 32)
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mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
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if (mobj->fuse == 17 || mobj->fuse == 33)/* to red/blue */
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K_SpawnDriftBoostClip(mobj->target->player);
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{
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player_t *p = NULL;
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if (mobj->target->target && mobj->target->target->player)
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