From f8dd63609a6dacf81b0dfccf1af2a1ba3b94cd31 Mon Sep 17 00:00:00 2001 From: toaster Date: Fri, 2 Jun 2023 21:07:55 +0100 Subject: [PATCH] On second thoughts, tie the never-force-a-retry onto skipstats, which is for direct warps. We probably want to force retries for poor performance if intermission is relevant. --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index a019483d7..16f999ac9 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -3303,7 +3303,7 @@ void G_ExitLevel(void) } } - if (!G_GametypeUsesLives() || nextmapoverride != 0) + if (!G_GametypeUsesLives() || skipstats != 0) ; // never force a retry else if (specialstageinfo.valid == true || (gametyperules & GTR_BOSS)) {