Only calculate wipeout slowdown if the player's speed > 0

This commit is contained in:
toaster 2022-09-07 14:04:22 +01:00
parent 54e03194ea
commit f901ce0f00

View file

@ -9483,7 +9483,7 @@ void K_AdjustPlayerFriction(player_t *player)
}
// Wipeout slowdown
if (player->spinouttimer && player->wipeoutslow)
if (player->speed > 0 && player->spinouttimer && player->wipeoutslow)
{
if (player->offroad)
player->mo->friction -= 4912;