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Only calculate wipeout slowdown if the player's speed > 0
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@ -9483,7 +9483,7 @@ void K_AdjustPlayerFriction(player_t *player)
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}
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// Wipeout slowdown
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if (player->spinouttimer && player->wipeoutslow)
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if (player->speed > 0 && player->spinouttimer && player->wipeoutslow)
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{
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if (player->offroad)
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player->mo->friction -= 4912;
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