Ignore patch X offset when drawing fonts

We don't typically use offsets for font graphics anyway.
But I had to add offsets to the console font specifically,
because the console doesn't render text with the normal
drawing functions.
This commit is contained in:
James R 2024-03-02 20:41:25 -08:00
parent 00643195a5
commit f917fbd199

View file

@ -2702,9 +2702,11 @@ void V_DrawStringScaled(
c -= font->start;
if (V_CharacterValid(font, c) == true)
{
// Remove offsets from patch
fixed_t patchxofs = SHORT (font->font[c]->leftoffset) * dupx * FRACUNIT;
cw = SHORT (font->font[c]->width) * dupx;
cxoff = (*fontspec.dim_fn)(scale, fontspec.chw, hchw, dupx, &cw);
V_DrawFixedPatch(cx + cxoff, cy + cyoff, scale,
V_DrawFixedPatch(cx + cxoff + patchxofs, cy + cyoff, scale,
flags, font->font[c], colormap);
cx += cw;
}