Correct Ring Shooter countdown

This commit is contained in:
Lach 2022-09-20 22:28:20 +10:00 committed by Sally Coolatta
parent a458490639
commit f9317b265e

View file

@ -1878,7 +1878,7 @@ void P_XYMovement(mobj_t *mo)
FIXED_TO_FLOAT(AngleFixed(oldangle-newangle))
);
*/
}
else if (predictedz - mo->z > abs(slopemom.z / 2))
{
@ -4657,11 +4657,8 @@ static void P_RingShooterCountdown(mobj_t *mo)
if (mo->reactiontime == -1)
return;
if (mo->reactiontime > 0)
{
mo->reactiontime--;
if (--mo->reactiontime > 0)
return;
}
while (!P_MobjWasRemoved(part->tracer))
{
@ -10563,7 +10560,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
if (type == MT_NULL)
{
#if 0
#if 0
#ifdef PARANOIA
I_Error("Tried to spawn MT_NULL\n");
#endif