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Correct Ring Shooter countdown
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1 changed files with 3 additions and 6 deletions
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@ -4657,11 +4657,8 @@ static void P_RingShooterCountdown(mobj_t *mo)
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if (mo->reactiontime == -1)
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return;
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if (mo->reactiontime > 0)
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{
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mo->reactiontime--;
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if (--mo->reactiontime > 0)
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return;
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}
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while (!P_MobjWasRemoved(part->tracer))
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{
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