mirror of
				https://github.com/KartKrewDev/RingRacers.git
				synced 2025-10-30 08:01:28 +00:00 
			
		
		
		
	Merge branch 'travis-ci' into 'master'
Clang cleanup "taking the absolute value of unsigned type 'unsigned int' has no effect" using abs() on an unsigned should be nop, replace them with (angle_t)() Need someone to verify this does not break any game logic See merge request !63
This commit is contained in:
		
						commit
						f9411982ed
					
				
					 14 changed files with 14 additions and 311 deletions
				
			
		| 
						 | 
				
			
			@ -2,6 +2,9 @@ language: c
 | 
			
		|||
sudo: required
 | 
			
		||||
dist: trusty
 | 
			
		||||
 | 
			
		||||
env:
 | 
			
		||||
- CFLAGS=-Wall -W -Werror
 | 
			
		||||
 | 
			
		||||
os:
 | 
			
		||||
  - linux
 | 
			
		||||
  - osx
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										33
									
								
								src/am_map.c
									
										
									
									
									
								
							
							
						
						
									
										33
									
								
								src/am_map.c
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -30,9 +30,7 @@ static const UINT8 REDRANGE    = 16;
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		|||
static const UINT8 GRAYS       = (1*16);
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		||||
static const UINT8 GRAYSRANGE  = 16;
 | 
			
		||||
static const UINT8 BROWNS      = (3*16);
 | 
			
		||||
static const UINT8 BROWNRANGE  = 16;
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		||||
static const UINT8 YELLOWS     = (7*16);
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		||||
static const UINT8 YELLOWRANGE = 8;
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		||||
static const UINT8 GREENS      = (10*16);
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		||||
static const UINT8 GREENRANGE  = 16;
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		||||
static const UINT8 DBLACK      = 31;
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		||||
| 
						 | 
				
			
			@ -41,11 +39,8 @@ static const UINT8 DWHITE      = 0;
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		|||
static const UINT8 NOCLIMBREDS        = 248;
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		||||
static const UINT8 NOCLIMBREDRANGE    = 8;
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		||||
static const UINT8 NOCLIMBGRAYS       = 204;
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		||||
static const UINT8 NOCLIMBGRAYSRANGE  = 4;
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		||||
static const UINT8 NOCLIMBBROWNS      = (2*16);
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		||||
static const UINT8 NOCLIMBBROWNRANGE  = 16;
 | 
			
		||||
static const UINT8 NOCLIMBYELLOWS     = (11*16);
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		||||
static const UINT8 NOCLIMBYELLOWRANGE = 8;
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		||||
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		||||
 | 
			
		||||
#ifdef _NDS
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		||||
| 
						 | 
				
			
			@ -67,15 +62,10 @@ static const UINT8 NOCLIMBYELLOWRANGE = 8;
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		|||
#define TSWALLCOLORS          GRAYS
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		||||
#define TSWALLRANGE           GRAYSRANGE
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		||||
#define NOCLIMBTSWALLCOLORS   NOCLIMBGRAYS
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		||||
#define NOCLIMBTSWALLRANGE    NOCLIMBGRAYSRANGE
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		||||
#define FDWALLCOLORS          BROWNS
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		||||
#define FDWALLRANGE           BROWNRANGE
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		||||
#define NOCLIMBFDWALLCOLORS   NOCLIMBBROWNS
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		||||
#define NOCLIMBFDWALLRANGE    NOCLIMBBROWNRANGE
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		||||
#define CDWALLCOLORS          YELLOWS
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		||||
#define CDWALLRANGE           YELLOWRANGE
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		||||
#define NOCLIMBCDWALLCOLORS   NOCLIMBYELLOWS
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		||||
#define NOCLIMBCDWALLRANGE    NOCLIMBYELLOWRANGE
 | 
			
		||||
#define THINGCOLORS           GREENS
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		||||
#define THINGRANGE            GREENRANGE
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		||||
#define SECRETWALLCOLORS      WALLCOLORS
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		||||
| 
						 | 
				
			
			@ -255,29 +245,6 @@ static AMDRAWFLINEFUNC AM_drawFline;
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		|||
 | 
			
		||||
static void AM_drawFline_soft(const fline_t *fl, INT32 color);
 | 
			
		||||
 | 
			
		||||
/** Calculates the slope and slope according to the x-axis of a line
 | 
			
		||||
  * segment in map coordinates (with the upright y-axis and all) so
 | 
			
		||||
  * that it can be used with the braindead drawing stuff.
 | 
			
		||||
  *
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		||||
  * \param ml The line segment.
 | 
			
		||||
  * \param is Holds the result.
 | 
			
		||||
  */
 | 
			
		||||
static inline void AM_getIslope(const mline_t *ml, islope_t *is)
 | 
			
		||||
{
 | 
			
		||||
	INT32 dx, dy;
 | 
			
		||||
 | 
			
		||||
	dy = ml->a.y - ml->b.y;
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		||||
	dx = ml->b.x - ml->a.x;
 | 
			
		||||
	if (!dy)
 | 
			
		||||
		is->islp = (dx < 0 ? -INT32_MAX : INT32_MAX);
 | 
			
		||||
	else
 | 
			
		||||
		is->islp = FixedDiv(dx, dy);
 | 
			
		||||
	if (!dx)
 | 
			
		||||
		is->slp = (dy < 0 ? -INT32_MAX : INT32_MAX);
 | 
			
		||||
	else
 | 
			
		||||
		is->slp = FixedDiv(dy, dx);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void AM_activateNewScale(void)
 | 
			
		||||
{
 | 
			
		||||
	m_x += m_w/2;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -49,7 +49,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
 | 
			
		|||
		if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
 | 
			
		||||
		{
 | 
			
		||||
			cmd->forwardmove = sonic->player->cmd.forwardmove;
 | 
			
		||||
			cmd->angleturn = abs((tails->angle - sonic->angle))>>16;
 | 
			
		||||
			cmd->angleturn = abs((signed)(tails->angle - sonic->angle))>>16;
 | 
			
		||||
			if (sonic->angle < tails->angle)
 | 
			
		||||
				cmd->angleturn = -cmd->angleturn;
 | 
			
		||||
		} else if (dist > FixedMul(512*FRACUNIT, tails->scale))
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -3404,12 +3404,6 @@ static void HWR_ClearSprites(void)
 | 
			
		|||
	gr_visspritecount = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline void HWR_ResetVisSpriteChunks(void)
 | 
			
		||||
{
 | 
			
		||||
	memset(gr_visspritechunks, 0, sizeof(gr_visspritechunks));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// --------------------------------------------------------------------------
 | 
			
		||||
// HWR_NewVisSprite
 | 
			
		||||
// --------------------------------------------------------------------------
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -406,191 +406,6 @@ static md2_model_t *md2_readModel(const char *filename)
 | 
			
		|||
	return model;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * center model
 | 
			
		||||
 */
 | 
			
		||||
static inline void md2_getBoundingBox (md2_model_t *model, float *minmax)
 | 
			
		||||
{
 | 
			
		||||
	size_t i;
 | 
			
		||||
	float minx, maxx;
 | 
			
		||||
	float miny, maxy;
 | 
			
		||||
	float minz, maxz;
 | 
			
		||||
 | 
			
		||||
	minx = miny = minz = 999999.0f;
 | 
			
		||||
	maxx = maxy = maxz = -999999.0f;
 | 
			
		||||
 | 
			
		||||
	/* get bounding box */
 | 
			
		||||
	for (i = 0; i < model->header.numVertices; i++)
 | 
			
		||||
	{
 | 
			
		||||
		md2_triangleVertex_t *v = &model->frames[0].vertices[i];
 | 
			
		||||
 | 
			
		||||
		if (v->vertex[0] < minx)
 | 
			
		||||
			minx = v->vertex[0];
 | 
			
		||||
		else if (v->vertex[0] > maxx)
 | 
			
		||||
			maxx = v->vertex[0];
 | 
			
		||||
 | 
			
		||||
		if (v->vertex[1] < miny)
 | 
			
		||||
			miny = v->vertex[1];
 | 
			
		||||
		else if (v->vertex[1] > maxy)
 | 
			
		||||
			maxy = v->vertex[1];
 | 
			
		||||
 | 
			
		||||
		if (v->vertex[2] < minz)
 | 
			
		||||
			minz = v->vertex[2];
 | 
			
		||||
		else if (v->vertex[2] > maxz)
 | 
			
		||||
			maxz = v->vertex[2];
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	minmax[0] = minx;
 | 
			
		||||
	minmax[1] = maxx;
 | 
			
		||||
	minmax[2] = miny;
 | 
			
		||||
	minmax[3] = maxy;
 | 
			
		||||
	minmax[4] = minz;
 | 
			
		||||
	minmax[5] = maxz;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline INT32 md2_getAnimationCount(md2_model_t *model)
 | 
			
		||||
{
 | 
			
		||||
	size_t i, pos;
 | 
			
		||||
	INT32 j = 0, count;
 | 
			
		||||
	char name[16], last[16];
 | 
			
		||||
 | 
			
		||||
	strcpy(last, model->frames[0].name);
 | 
			
		||||
	pos = strlen(last) - 1;
 | 
			
		||||
	while (last[pos] >= '0' && last[pos] <= '9' && j < 2)
 | 
			
		||||
	{
 | 
			
		||||
		pos--;
 | 
			
		||||
		j++;
 | 
			
		||||
	}
 | 
			
		||||
	last[pos + 1] = '\0';
 | 
			
		||||
 | 
			
		||||
	count = 0;
 | 
			
		||||
 | 
			
		||||
	for (i = 0; i <= model->header.numFrames; i++)
 | 
			
		||||
	{
 | 
			
		||||
		if (i == model->header.numFrames)
 | 
			
		||||
			strcpy(name, ""); // some kind of a sentinel
 | 
			
		||||
		else
 | 
			
		||||
			strcpy(name, model->frames[i].name);
 | 
			
		||||
		pos = strlen(name) - 1;
 | 
			
		||||
		j = 0;
 | 
			
		||||
		while (name[pos] >= '0' && name[pos] <= '9' && j < 2)
 | 
			
		||||
		{
 | 
			
		||||
			pos--;
 | 
			
		||||
			j++;
 | 
			
		||||
		}
 | 
			
		||||
		name[pos + 1] = '\0';
 | 
			
		||||
 | 
			
		||||
		if (strcmp(last, name))
 | 
			
		||||
		{
 | 
			
		||||
			strcpy(last, name);
 | 
			
		||||
			count++;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return count;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline const char * md2_getAnimationName (md2_model_t *model, INT32 animation)
 | 
			
		||||
{
 | 
			
		||||
	size_t i, pos;
 | 
			
		||||
	INT32 j = 0, count;
 | 
			
		||||
	static char last[32];
 | 
			
		||||
	char name[32];
 | 
			
		||||
 | 
			
		||||
	strcpy(last, model->frames[0].name);
 | 
			
		||||
	pos = strlen(last) - 1;
 | 
			
		||||
	while (last[pos] >= '0' && last[pos] <= '9' && j < 2)
 | 
			
		||||
	{
 | 
			
		||||
		pos--;
 | 
			
		||||
		j++;
 | 
			
		||||
	}
 | 
			
		||||
	last[pos + 1] = '\0';
 | 
			
		||||
 | 
			
		||||
	count = 0;
 | 
			
		||||
 | 
			
		||||
	for (i = 0; i <= model->header.numFrames; i++)
 | 
			
		||||
	{
 | 
			
		||||
		if (i == model->header.numFrames)
 | 
			
		||||
			strcpy(name, ""); // some kind of a sentinel
 | 
			
		||||
		else
 | 
			
		||||
			strcpy(name, model->frames[i].name);
 | 
			
		||||
		pos = strlen(name) - 1;
 | 
			
		||||
		j = 0;
 | 
			
		||||
		while (name[pos] >= '0' && name[pos] <= '9' && j < 2)
 | 
			
		||||
		{
 | 
			
		||||
			pos--;
 | 
			
		||||
			j++;
 | 
			
		||||
		}
 | 
			
		||||
		name[pos + 1] = '\0';
 | 
			
		||||
 | 
			
		||||
		if (strcmp(last, name))
 | 
			
		||||
		{
 | 
			
		||||
			if (count == animation)
 | 
			
		||||
				return last;
 | 
			
		||||
 | 
			
		||||
			strcpy(last, name);
 | 
			
		||||
			count++;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline void md2_getAnimationFrames(md2_model_t *model,
 | 
			
		||||
	INT32 animation, INT32 *startFrame, INT32 *endFrame)
 | 
			
		||||
{
 | 
			
		||||
	size_t i, pos;
 | 
			
		||||
	INT32 j = 0, count, numFrames, frameCount;
 | 
			
		||||
	char name[16], last[16];
 | 
			
		||||
 | 
			
		||||
	strcpy(last, model->frames[0].name);
 | 
			
		||||
	pos = strlen(last) - 1;
 | 
			
		||||
	while (last[pos] >= '0' && last[pos] <= '9' && j < 2)
 | 
			
		||||
	{
 | 
			
		||||
		pos--;
 | 
			
		||||
		j++;
 | 
			
		||||
	}
 | 
			
		||||
	last[pos + 1] = '\0';
 | 
			
		||||
 | 
			
		||||
	count = 0;
 | 
			
		||||
	numFrames = 0;
 | 
			
		||||
	frameCount = 0;
 | 
			
		||||
 | 
			
		||||
	for (i = 0; i <= model->header.numFrames; i++)
 | 
			
		||||
	{
 | 
			
		||||
		if (i == model->header.numFrames)
 | 
			
		||||
			strcpy(name, ""); // some kind of a sentinel
 | 
			
		||||
		else
 | 
			
		||||
			strcpy(name, model->frames[i].name);
 | 
			
		||||
		pos = strlen(name) - 1;
 | 
			
		||||
		j = 0;
 | 
			
		||||
		while (name[pos] >= '0' && name[pos] <= '9' && j < 2)
 | 
			
		||||
		{
 | 
			
		||||
			pos--;
 | 
			
		||||
			j++;
 | 
			
		||||
		}
 | 
			
		||||
		name[pos + 1] = '\0';
 | 
			
		||||
 | 
			
		||||
		if (strcmp(last, name))
 | 
			
		||||
		{
 | 
			
		||||
			strcpy(last, name);
 | 
			
		||||
 | 
			
		||||
			if (count == animation)
 | 
			
		||||
			{
 | 
			
		||||
				*startFrame = frameCount - numFrames;
 | 
			
		||||
				*endFrame = frameCount - 1;
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			count++;
 | 
			
		||||
			numFrames = 0;
 | 
			
		||||
		}
 | 
			
		||||
		frameCount++;
 | 
			
		||||
		numFrames++;
 | 
			
		||||
	}
 | 
			
		||||
	*startFrame = *endFrame = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline void md2_printModelInfo (md2_model_t *model)
 | 
			
		||||
{
 | 
			
		||||
#if 0
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -408,7 +408,7 @@ static int libd_drawPaddedNum(lua_State *L)
 | 
			
		|||
	HUDONLY
 | 
			
		||||
	x = luaL_checkinteger(L, 1);
 | 
			
		||||
	y = luaL_checkinteger(L, 2);
 | 
			
		||||
	num = abs(luaL_checkinteger(L, 3));
 | 
			
		||||
	num = labs(luaL_checkinteger(L, 3));
 | 
			
		||||
	digits = luaL_optinteger(L, 4, 2);
 | 
			
		||||
	flags = luaL_optinteger(L, 5, 0);
 | 
			
		||||
	flags &= ~V_PARAMMASK; // Don't let crashes happen.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -161,26 +161,6 @@ static UINT8 cht_CheckCheat(cheatseq_t *cht, char key)
 | 
			
		|||
	return rc;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline void cht_GetParam(cheatseq_t *cht, char *buffer)
 | 
			
		||||
{
 | 
			
		||||
	UINT8 *p;
 | 
			
		||||
	UINT8 c;
 | 
			
		||||
 | 
			
		||||
	p = cht->sequence;
 | 
			
		||||
	while (*(p++) != 1)
 | 
			
		||||
		;
 | 
			
		||||
 | 
			
		||||
	do
 | 
			
		||||
	{
 | 
			
		||||
		c = *p;
 | 
			
		||||
		*(buffer++) = c;
 | 
			
		||||
		*(p++) = 0;
 | 
			
		||||
	} while (c && *p != 0xff);
 | 
			
		||||
 | 
			
		||||
	if (*p == 0xff)
 | 
			
		||||
		*buffer = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
boolean cht_Responder(event_t *ev)
 | 
			
		||||
{
 | 
			
		||||
	UINT8 ret = 0, ch = 0;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										27
									
								
								src/mserv.c
									
										
									
									
									
								
							
							
						
						
									
										27
									
								
								src/mserv.c
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -351,33 +351,6 @@ static INT32 GetServersList(void)
 | 
			
		|||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/** Get the MOTD from the master server.
 | 
			
		||||
  */
 | 
			
		||||
static inline INT32 GetMSMOTD(void)
 | 
			
		||||
{
 | 
			
		||||
	msg_t msg;
 | 
			
		||||
	INT32 count = 0;
 | 
			
		||||
 | 
			
		||||
	msg.type = GET_MOTD_MSG;
 | 
			
		||||
	msg.length = 0;
 | 
			
		||||
	if (MS_Write(&msg) < 0)
 | 
			
		||||
		return MS_WRITE_ERROR;
 | 
			
		||||
 | 
			
		||||
	while (MS_Read(&msg) >= 0)
 | 
			
		||||
	{
 | 
			
		||||
		if (!msg.length)
 | 
			
		||||
		{
 | 
			
		||||
			if (!count)
 | 
			
		||||
				CONS_Alert(CONS_NOTICE, M_GetText("No servers currently running.\n"));
 | 
			
		||||
			return MS_NO_ERROR;
 | 
			
		||||
		}
 | 
			
		||||
		count++;
 | 
			
		||||
		CONS_Printf("%s",msg.buffer);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return MS_READ_ERROR;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//
 | 
			
		||||
// MS_Connect()
 | 
			
		||||
//
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2507,8 +2507,8 @@ isblocking:
 | 
			
		|||
 | 
			
		||||
			climbangle += (ANGLE_90 * (whichside ? -1 : 1));
 | 
			
		||||
 | 
			
		||||
			if (((!slidemo->player->climbing && abs((slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
 | 
			
		||||
			|| (slidemo->player->climbing == 1 && abs((slidemo->angle - climbline)) < ANGLE_135))
 | 
			
		||||
			if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
 | 
			
		||||
			|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
 | 
			
		||||
			&& P_IsClimbingValid(slidemo->player, climbangle))
 | 
			
		||||
			{
 | 
			
		||||
				slidemo->angle = climbangle;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -34,21 +34,6 @@ fixed_t P_AproxDistance(fixed_t dx, fixed_t dy)
 | 
			
		|||
	return dx + dy - (dy>>1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//
 | 
			
		||||
// P_PartialDistance
 | 
			
		||||
// Useful only for iterations finding the 'closest point'
 | 
			
		||||
//
 | 
			
		||||
FUNCMATH static inline fixed_t P_PartialDistance(fixed_t dx, fixed_t dy)
 | 
			
		||||
{
 | 
			
		||||
	dx >>= FRACBITS;
 | 
			
		||||
	dy >>= FRACBITS;
 | 
			
		||||
 | 
			
		||||
	dx *= dx;
 | 
			
		||||
	dy *= dy;
 | 
			
		||||
 | 
			
		||||
	return dx + dy;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//
 | 
			
		||||
// P_ClosestPointOnLine
 | 
			
		||||
// Finds the closest point on a given line to the supplied point
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -102,7 +102,7 @@ static void Add_Pusher(pushertype_e type, fixed_t x_mag, fixed_t y_mag, mobj_t *
 | 
			
		|||
static void Add_MasterDisappearer(tic_t appeartime, tic_t disappeartime, tic_t offset, INT32 line, INT32 sourceline);
 | 
			
		||||
static void P_AddBlockThinker(sector_t *sec, line_t *sourceline);
 | 
			
		||||
static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline);
 | 
			
		||||
static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec);
 | 
			
		||||
//static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec);
 | 
			
		||||
static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinkerlist_t *secthinkers);
 | 
			
		||||
static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec);
 | 
			
		||||
static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32 referrer);
 | 
			
		||||
| 
						 | 
				
			
			@ -593,6 +593,7 @@ void P_SetupLevelFlatAnims(void)
 | 
			
		|||
// UTILITIES
 | 
			
		||||
//
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
/** Gets a side from a sector line.
 | 
			
		||||
  *
 | 
			
		||||
  * \param currentSector Sector the line is in.
 | 
			
		||||
| 
						 | 
				
			
			@ -632,6 +633,7 @@ static inline boolean twoSided(INT32 sector, INT32 line)
 | 
			
		|||
{
 | 
			
		||||
	return (sectors[sector].lines[line])->sidenum[1] != 0xffff;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/** Finds sector next to current.
 | 
			
		||||
  *
 | 
			
		||||
| 
						 | 
				
			
			@ -5050,6 +5052,7 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline)
 | 
			
		|||
  * \sa P_SpawnSpecials, T_BridgeThinker
 | 
			
		||||
  * \author SSNTails <http://www.ssntails.org>
 | 
			
		||||
  */
 | 
			
		||||
/*
 | 
			
		||||
static inline void P_AddBridgeThinker(line_t *sourceline, sector_t *sec)
 | 
			
		||||
{
 | 
			
		||||
	levelspecthink_t *bridge;
 | 
			
		||||
| 
						 | 
				
			
			@ -5072,6 +5075,7 @@ static inline void P_AddBridgeThinker(line_t *sourceline, sector_t *sec)
 | 
			
		|||
	bridge->vars[4] = sourceline->tag; // Start tag
 | 
			
		||||
	bridge->vars[5] = (sides[sourceline->sidenum[0]].textureoffset>>FRACBITS); // End tag
 | 
			
		||||
}
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/** Adds a Mario block thinker, which changes the block's texture between blank
 | 
			
		||||
  * and ? depending on whether it has contents.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -7899,9 +7899,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 | 
			
		|||
		if (player == &players[consoleplayer])
 | 
			
		||||
		{
 | 
			
		||||
			if (focusangle >= localangle)
 | 
			
		||||
				localangle += abs((focusangle - localangle))>>5;
 | 
			
		||||
				localangle += abs((signed)(focusangle - localangle))>>5;
 | 
			
		||||
			else
 | 
			
		||||
				localangle -= abs((focusangle - localangle))>>5;
 | 
			
		||||
				localangle -= abs((signed)(focusangle - localangle))>>5;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else if (P_AnalogMove(player)) // Analog
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -550,11 +550,6 @@ void R_ClearSprites(void)
 | 
			
		|||
	visspritecount = clippedvissprites = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline void R_ResetVisSpriteChunks(void)
 | 
			
		||||
{
 | 
			
		||||
	memset(visspritechunks, 0, sizeof(visspritechunks));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//
 | 
			
		||||
// R_NewVisSprite
 | 
			
		||||
//
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -126,8 +126,6 @@ static       Uint8       BitsPerPixel = 16;
 | 
			
		|||
#endif
 | 
			
		||||
Uint16      realwidth = BASEVIDWIDTH;
 | 
			
		||||
Uint16      realheight = BASEVIDHEIGHT;
 | 
			
		||||
static const Uint32      surfaceFlagsW = 0/*|SDL_RESIZABLE*/;
 | 
			
		||||
static const Uint32      surfaceFlagsF = 0;
 | 
			
		||||
static       SDL_bool    mousegrabok = SDL_TRUE;
 | 
			
		||||
#define HalfWarpMouse(x,y) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2))
 | 
			
		||||
static       SDL_bool    videoblitok = SDL_FALSE;
 | 
			
		||||
| 
						 | 
				
			
			@ -1252,17 +1250,6 @@ static inline boolean I_SkipFrame(void)
 | 
			
		|||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline SDL_bool SDLmatchVideoformat(void)
 | 
			
		||||
{
 | 
			
		||||
	const SDL_PixelFormat *vidformat = vidSurface->format;
 | 
			
		||||
	const INT32 vfBPP = vidformat?vidformat->BitsPerPixel:0;
 | 
			
		||||
	return (((vfBPP == 8 && vid.bpp == 1 &&
 | 
			
		||||
	 !vidformat->Rmask && !vidformat->Gmask && !vidformat->Bmask) ||
 | 
			
		||||
	 (vfBPP == 15 && vid.bpp == 2 && vidformat->Rmask == 0x7C00 &&
 | 
			
		||||
	 vidformat->Gmask == 0x03E0 && vidformat->Bmask == 0x001F )) &&
 | 
			
		||||
	 !vidformat->Amask && (vidSurface->flags & SDL_RLEACCEL) == 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//
 | 
			
		||||
// I_FinishUpdate
 | 
			
		||||
//
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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