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Fix follower colours 'Match' and 'Opposite' not working
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parent
2df8aa69b7
commit
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2 changed files with 16 additions and 11 deletions
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@ -768,15 +768,21 @@ void D_RegisterClientCommands(void)
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for (i = 0; i < MAXSKINCOLORS; i++)
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{
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Color_cons_t[i].value = Followercolor_cons_t[i].value = i;
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Color_cons_t[i].strvalue = Followercolor_cons_t[i].strvalue = skincolors[i].name;
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Color_cons_t[i].value = i;
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Color_cons_t[i].strvalue = skincolors[i].name;
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}
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Followercolor_cons_t[MAXSKINCOLORS].value = MAXSKINCOLORS;
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Followercolor_cons_t[MAXSKINCOLORS].strvalue = "Match"; // Add "Match" option, which will make the follower color match the player's
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for (i = 2; i < MAXSKINCOLORS; i++)
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{
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Followercolor_cons_t[i].value = i-2;
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Followercolor_cons_t[i].strvalue = skincolors[i-2].name;
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}
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Followercolor_cons_t[MAXSKINCOLORS+1].value = MAXSKINCOLORS+1;
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Followercolor_cons_t[MAXSKINCOLORS+1].strvalue = "Opposite"; // Add "Opposite" option, ...which is like "Match", but for coloropposite.
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Followercolor_cons_t[1].value = -1;
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Followercolor_cons_t[1].strvalue = "Match"; // Add "Match" option, which will make the follower color match the player's
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Followercolor_cons_t[0].value = -2;
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Followercolor_cons_t[0].strvalue = "Opposite"; // Add "Opposite" option, ...which is like "Match", but for coloropposite.
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Color_cons_t[MAXSKINCOLORS].value = Followercolor_cons_t[MAXSKINCOLORS+2].value = 0;
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Color_cons_t[MAXSKINCOLORS].strvalue = Followercolor_cons_t[MAXSKINCOLORS+2].strvalue = NULL;
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@ -3804,7 +3804,7 @@ static void P_HandleFollower(player_t *player)
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angle_t an;
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fixed_t zoffs;
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fixed_t sx, sy, sz;
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UINT16 color;
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INT16 color;
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fixed_t bubble; // bubble scale (0 if no bubble)
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mobj_t *bmobj; // temp bubble mobj
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@ -3851,19 +3851,18 @@ static void P_HandleFollower(player_t *player)
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}
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// Set follower colour
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switch (player->followercolor)
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{
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case MAXSKINCOLORS: // "Match"
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case 255: // "Match" (-1)
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color = player->skincolor;
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break;
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case MAXSKINCOLORS+1: // "Opposite"
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case 254: // "Opposite" (-2)
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color = skincolors[player->skincolor].invcolor;
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break;
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default:
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color = player->followercolor;
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if (!color || color > MAXSKINCOLORS+2) // Make sure this isn't garbage
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if (color < -2 || !color || color > MAXSKINCOLORS+2) // Make sure this isn't garbage
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color = player->skincolor; // "Match" as fallback.
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break;
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