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Do not protect non-IT players in tag gametypes
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1 changed files with 2 additions and 1 deletions
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@ -12211,7 +12211,8 @@ void P_PlayerThink(player_t *player)
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}
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}
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// IF PLAYER NOT HERE THEN FLASH END IF
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// IF PLAYER NOT HERE THEN FLASH END IF
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if (player->quittime && player->powers[pw_flashing] < flashingtics - 1)
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if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
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&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
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player->powers[pw_flashing] = flashingtics - 1;
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player->powers[pw_flashing] = flashingtics - 1;
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// Counters, time dependent power ups.
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// Counters, time dependent power ups.
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