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Shut up when our "new" viewpoint is just the same
Also actually correct for new splits.
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1 changed files with 6 additions and 12 deletions
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@ -1955,6 +1955,7 @@ static void
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Command_View_f (void)
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Command_View_f (void)
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{
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{
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INT32 *displayplayerp;
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INT32 *displayplayerp;
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INT32 olddisplayplayer;
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int viewnum;
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int viewnum;
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INT32 playernum, oldplayernum;
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INT32 playernum, oldplayernum;
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char c;
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char c;
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@ -1971,15 +1972,6 @@ Command_View_f (void)
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if (COM_Argc() > 1)/* switch to player */
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if (COM_Argc() > 1)/* switch to player */
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{
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{
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if (viewnum > splitscreen+2)/* We must arrange in order. */
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{
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CONS_Alert(CONS_WARNING,
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"You may not change viewpoints more than "
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"once ahead the current number of splits. "
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"Use view%d instead.\n", splitscreen+2);
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return;
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}
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if (( playernum = LookupPlayer(COM_Argv(1)) ) == -1)
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if (( playernum = LookupPlayer(COM_Argv(1)) ) == -1)
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{
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{
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CONS_Alert(CONS_WARNING, "There is no player by that name!\n");
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CONS_Alert(CONS_WARNING, "There is no player by that name!\n");
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@ -1993,12 +1985,14 @@ Command_View_f (void)
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playernum = RoundToValidPlayerNum(playernum);
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playernum = RoundToValidPlayerNum(playernum);
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}
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}
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if ((*displayplayerp) == playernum)
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olddisplayplayer = (*displayplayerp);
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return;
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(*displayplayerp) = playernum;
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(*displayplayerp) = playernum;
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G_ResetViews(viewnum);
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G_ResetViews(viewnum);
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/* The player we wanted was corrected to who it already was. */
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if ((*displayplayerp) == olddisplayplayer)
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return;
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if ((*displayplayerp) != oldplayernum)/* differ parameter */
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if ((*displayplayerp) != oldplayernum)/* differ parameter */
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{
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{
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if (playernum == oldplayernum)/* skipped some */
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if (playernum == oldplayernum)/* skipped some */
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