Further checkpoint amp nerfs

This commit is contained in:
Antonio Martinez 2024-08-13 18:14:45 -07:00
parent 89544772b3
commit f9b72269f7

View file

@ -675,8 +675,8 @@ void __attribute__((optimize("O0"))) Obj_CrossCheckpoints(player_t* player, fixe
player->lapPoints += 1;
}
K_SpawnAmps(player, 5*(D_NumPlayersInRace() - player->position), static_cast<mobj_t*>(chk));
K_SpawnAmps(player, 5*(D_NumPlayersInRace() - player->position), static_cast<mobj_t*>(chk->other()));
K_SpawnAmps(player, 100*(D_NumPlayersInRace() - player->position)/50, static_cast<mobj_t*>(chk));
K_SpawnAmps(player, 100*(D_NumPlayersInRace() - player->position)/50, static_cast<mobj_t*>(chk->other()));
}
}