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Further checkpoint amp nerfs
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1 changed files with 2 additions and 2 deletions
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@ -675,8 +675,8 @@ void __attribute__((optimize("O0"))) Obj_CrossCheckpoints(player_t* player, fixe
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player->lapPoints += 1;
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}
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K_SpawnAmps(player, 5*(D_NumPlayersInRace() - player->position), static_cast<mobj_t*>(chk));
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K_SpawnAmps(player, 5*(D_NumPlayersInRace() - player->position), static_cast<mobj_t*>(chk->other()));
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K_SpawnAmps(player, 100*(D_NumPlayersInRace() - player->position)/50, static_cast<mobj_t*>(chk));
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K_SpawnAmps(player, 100*(D_NumPlayersInRace() - player->position)/50, static_cast<mobj_t*>(chk->other()));
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}
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}
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