servant-hand.c

This commit is contained in:
toaster 2023-06-15 19:39:55 +01:00
parent 1fee9f65fb
commit fa10ff629f
5 changed files with 108 additions and 98 deletions

View file

@ -8282,7 +8282,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
{
K_KartEbrakeVisuals(player);
K_KartServantHandVisuals(player);
Obj_ServantHandHandling(player);
}
if (K_GetKartButtons(player) & BT_BRAKE &&
@ -10170,102 +10170,6 @@ void K_KartEbrakeVisuals(player_t *p)
}
}
void K_KartServantHandVisuals(player_t *player)
{
if (player->pflags & PF_WRONGWAY)
{
if (player->handtimer < TICRATE)
{
player->handtimer++;
if (player->hand == NULL && player->handtimer == TICRATE)
{
mobj_t *hand = P_SpawnMobj(
player->mo->x,
player->mo->y,
player->mo->z + player->mo->height + 30*mapobjectscale,
MT_SERVANTHAND
);
if (hand)
{
K_FlipFromObject(hand, player->mo);
hand->old_z = hand->z;
P_SetTarget(&hand->target, player->mo);
P_SetTarget(&player->hand, hand);
hand->fuse = 8;
}
}
}
if (player->hand)
{
player->hand->destscale = mapobjectscale;
}
}
else if (player->handtimer != 0)
{
player->handtimer--;
}
if (player->hand)
{
const fixed_t handpokespeed = 4;
const fixed_t looping = handpokespeed - abs((player->hand->threshold % (handpokespeed*2)) - handpokespeed);
fixed_t xoffs = 0, yoffs = 0;
player->hand->color = player->skincolor;
player->hand->angle = player->besthanddirection;
if (player->hand->fuse != 0)
{
;
}
else if (looping != 0)
{
xoffs = FixedMul(2 * looping * mapobjectscale, FINECOSINE(player->hand->angle >> ANGLETOFINESHIFT)),
yoffs = FixedMul(2 * looping * mapobjectscale, FINESINE(player->hand->angle >> ANGLETOFINESHIFT)),
player->hand->threshold++;
}
else if (player->handtimer == 0)
{
player->hand->fuse = 8;
}
else
{
player->hand->threshold++;
}
if (player->hand->fuse != 0)
{
if ((player->hand->fuse > 4) ^ (player->handtimer < TICRATE/2))
{
player->hand->spritexscale = FRACUNIT/3;
player->hand->spriteyscale = 3*FRACUNIT;
}
else
{
player->hand->spritexscale = 2*FRACUNIT;
player->hand->spriteyscale = FRACUNIT/2;
}
}
P_MoveOrigin(player->hand,
player->mo->x + xoffs,
player->mo->y + yoffs,
player->mo->z + player->mo->height + 30*mapobjectscale
);
K_FlipFromObject(player->hand, player->mo);
player->hand->sprzoff = player->mo->sprzoff;
player->hand->renderflags &= ~RF_DONTDRAW;
player->hand->renderflags |= (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(player));
}
}
static void K_KartSpindashDust(mobj_t *parent)
{
fixed_t rad = FixedDiv(FixedHypot(parent->radius, parent->radius), parent->scale);

View file

@ -196,7 +196,6 @@ UINT8 K_GetInvincibilityItemFrame(void);
UINT8 K_GetOrbinautItemFrame(UINT8 count);
boolean K_IsSPBInGame(void);
void K_KartEbrakeVisuals(player_t *p);
void K_KartServantHandVisuals(player_t *player);
void K_HandleDirectionalInfluence(player_t *player);
fixed_t K_DefaultPlayerRadius(player_t *player);

View file

@ -137,6 +137,9 @@ void Obj_RandomItemSpawn(mobj_t *mobj);
void Obj_GachaBomReboundThink(mobj_t *mobj);
void Obj_SpawnGachaBomRebound(mobj_t *source, mobj_t *target);
/* Servant Hand */
void Obj_ServantHandHandling(player_t *player);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -20,4 +20,5 @@ target_sources(SRB2SDL2 PRIVATE
instawhip.c
block.c
gachabom-rebound.cpp
servant-hand.c
)

103
src/objects/servant-hand.c Normal file
View file

@ -0,0 +1,103 @@
#include "../doomdef.h"
#include "../p_local.h"
#include "../p_mobj.h"
#include "../d_player.h"
#include "../k_kart.h"
#include "../k_objects.h"
#include "../v_video.h"
void Obj_ServantHandHandling(player_t *player)
{
if (player->pflags & PF_WRONGWAY)
{
if (player->handtimer < TICRATE)
{
player->handtimer++;
if (player->hand == NULL && player->handtimer == TICRATE)
{
mobj_t *hand = P_SpawnMobj(
player->mo->x,
player->mo->y,
player->mo->z + player->mo->height + 30*mapobjectscale,
MT_SERVANTHAND
);
if (hand)
{
K_FlipFromObject(hand, player->mo);
hand->old_z = hand->z;
P_SetTarget(&hand->target, player->mo);
P_SetTarget(&player->hand, hand);
hand->fuse = 8;
}
}
}
if (player->hand)
{
player->hand->destscale = mapobjectscale;
}
}
else if (player->handtimer != 0)
{
player->handtimer--;
}
if (player->hand)
{
const fixed_t handpokespeed = 4;
const fixed_t looping = handpokespeed - abs((player->hand->threshold % (handpokespeed*2)) - handpokespeed);
fixed_t xoffs = 0, yoffs = 0;
player->hand->color = player->skincolor;
player->hand->angle = player->besthanddirection;
if (player->hand->fuse != 0)
{
;
}
else if (looping != 0)
{
xoffs = FixedMul(2 * looping * mapobjectscale, FINECOSINE(player->hand->angle >> ANGLETOFINESHIFT)),
yoffs = FixedMul(2 * looping * mapobjectscale, FINESINE(player->hand->angle >> ANGLETOFINESHIFT)),
player->hand->threshold++;
}
else if (player->handtimer == 0)
{
player->hand->fuse = 8;
}
else
{
player->hand->threshold++;
}
if (player->hand->fuse != 0)
{
if ((player->hand->fuse > 4) ^ (player->handtimer < TICRATE/2))
{
player->hand->spritexscale = FRACUNIT/3;
player->hand->spriteyscale = 3*FRACUNIT;
}
else
{
player->hand->spritexscale = 2*FRACUNIT;
player->hand->spriteyscale = FRACUNIT/2;
}
}
P_MoveOrigin(player->hand,
player->mo->x + xoffs,
player->mo->y + yoffs,
player->mo->z + player->mo->height + 30*mapobjectscale
);
K_FlipFromObject(player->hand, player->mo);
player->hand->sprzoff = player->mo->sprzoff;
player->hand->renderflags &= ~RF_DONTDRAW;
player->hand->renderflags |= (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(player));
}
}