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Fuzzing monkey-input mode
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4 changed files with 20 additions and 0 deletions
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@ -838,6 +838,7 @@ consvar_t cv_palettenum = PlayerCheat("palettenum", "0").values(CV_Unsigned).onc
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extern CV_PossibleValue_t renderhitbox_cons_t[];
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consvar_t cv_renderhitbox = PlayerCheat("renderhitbox", "Off").values(renderhitbox_cons_t).description("Show hitboxes around objects");
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consvar_t cv_fuzz = PlayerCheat("fuzz", "Off").on_off().description("Human players spam random inputs, get random items");
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//
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// Dummy variables used solely in the menu system.
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@ -37,6 +37,9 @@
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#include "p_mobj.h"
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#include "p_tick.h"
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#include "tables.h"
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#include "m_random.h" // monkey input
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extern "C" consvar_t cv_fuzz;
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namespace
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{
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@ -143,6 +146,14 @@ class TiccmdBuilder
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cmd->turning = clamp(cmd->turning, KART_FULLTURN);
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cmd->throwdir = clamp(cmd->throwdir, KART_FULLTURN);
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if (cv_fuzz.value)
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{
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cmd->forwardmove = P_RandomRange(PR_FUZZ, -MAXPLMOVE, MAXPLMOVE);
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cmd->turning = P_RandomRange(PR_FUZZ, -KART_FULLTURN, KART_FULLTURN);
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cmd->throwdir = P_RandomRange(PR_FUZZ, -KART_FULLTURN, KART_FULLTURN);
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cmd->buttons = P_RandomRange(PR_FUZZ, 0, 255);
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}
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// Send leveltime when this tic was generated to the server for control lag calculations.
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// Only do this when in a level. Also do this after the hook, so that it can't overwrite this.
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cmd->latency = (leveltime & TICCMD_LATENCYMASK);
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@ -8284,6 +8284,12 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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}
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}
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extern consvar_t cv_fuzz;
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if (cv_fuzz.value && P_CanPickupItem(player, 1))
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{
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K_StartItemRoulette(player, P_RandomRange(PR_FUZZ, 0, 1));
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}
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if (player->instashield)
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player->instashield--;
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@ -80,6 +80,8 @@ typedef enum
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PR_AUTOROULETTE, // Item box accessibility
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PR_FUZZ, // Stability testing
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PRNUMCLASS
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} pr_class_t;
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