Zero shield height (they're player-centered now)

This commit is contained in:
AJ Martinez 2023-11-16 00:06:27 -07:00
parent d6dc6e3541
commit fa4aaaa7cc

View file

@ -24840,7 +24840,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // deathsound sfx_None, // deathsound
8, // speed 8, // speed
28*FRACUNIT, // radius 28*FRACUNIT, // radius
56*FRACUNIT, // height 0*FRACUNIT, // height
1, // display offset 1, // display offset
16, // mass 16, // mass
0, // damage 0, // damage
@ -24867,7 +24867,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // deathsound sfx_None, // deathsound
0, // speed 0, // speed
8<<FRACBITS, // radius 8<<FRACBITS, // radius
16<<FRACBITS, // height 0<<FRACBITS, // height
-1, // display offset -1, // display offset
100, // mass 100, // mass
0, // damage 0, // damage
@ -24894,7 +24894,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // deathsound sfx_None, // deathsound
0, // speed 0, // speed
8<<FRACBITS, // radius 8<<FRACBITS, // radius
16<<FRACBITS, // height 0<<FRACBITS, // height
1, // display offset 1, // display offset
100, // mass 100, // mass
0, // damage 0, // damage