Merge branch 'kickstartaccel' into 'master'

Acceleration Kickstart

See merge request KartKrew/Kart!398
This commit is contained in:
Sal 2021-02-25 02:34:32 -05:00
commit fa5ef9ed58
19 changed files with 273 additions and 161 deletions

View file

@ -939,6 +939,7 @@ void D_RegisterClientCommands(void)
// g_input.c
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_kickstartaccel[i]);
CV_RegisterVar(&cv_turnaxis[i]);
CV_RegisterVar(&cv_moveaxis[i]);
CV_RegisterVar(&cv_brakeaxis[i]);
@ -1627,6 +1628,8 @@ void SendWeaponPref(UINT8 n)
buf[0] = 0;
// Player option cvars that need to be synched go HERE
if (cv_kickstartaccel[n].value)
buf[0] |= 1;
SendNetXCmdForPlayer(n, XD_WEAPONPREF, buf, 1);
}
@ -1635,11 +1638,13 @@ static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
{
UINT8 prefs = READUINT8(*cp);
(void)prefs;
(void)playernum;
//players[playernum].pflags &= ~(PF_FLIPCAM);
// Player option cvars that need to be synched go HERE
players[playernum].pflags &= ~(PF_KICKSTARTACCEL);
if (prefs & 1)
players[playernum].pflags |= PF_KICKSTARTACCEL;
// SEE ALSO g_demo.c
demo_extradata[playernum] |= DXD_WEAPONPREF;
}
static void Got_PowerLevel(UINT8 **cp,INT32 playernum)

View file

@ -67,48 +67,45 @@ typedef enum
// True if button down last tic.
PF_ATTACKDOWN = 1<<7,
PF_SPINDOWN = 1<<8,
PF_JUMPDOWN = 1<<9,
PF_WPNDOWN = 1<<10,
PF_ACCELDOWN = 1<<8,
PF_BRAKEDOWN = 1<<9,
PF_WPNDOWN = 1<<10, // unused
// Unmoving states
PF_STASIS = 1<<11, // Player is not allowed to move
PF_JUMPSTASIS = 1<<12, // and that includes jumping.
PF_FULLSTASIS = PF_STASIS|PF_JUMPSTASIS,
PF_JUMPSTASIS = 1<<12, // unused
// SRB2Kart: Spectator that wants to join
PF_WANTSTOJOIN = 1<<13,
// Character action status
PF_STARTJUMP = 1<<14,
PF_JUMPED = 1<<15,
PF_NOJUMPDAMAGE = 1<<16,
PF_SPINNING = 1<<17,
PF_STARTDASH = 1<<18,
PF_THOKKED = 1<<19,
PF_SHIELDABILITY = 1<<20,
PF_GLIDING = 1<<21,
PF_BOUNCING = 1<<22,
PF_STARTJUMP = 1<<14, // unused
PF_JUMPED = 1<<15, // unused
PF_NOJUMPDAMAGE = 1<<16, // unused
PF_SPINNING = 1<<17, // unused
PF_STARTDASH = 1<<18, // unused
PF_THOKKED = 1<<19, // unused
PF_SHIELDABILITY = 1<<20, // unused
PF_GLIDING = 1<<21, // unused
PF_BOUNCING = 1<<22, // unused
// Sliding (usually in water) like Labyrinth/Oil Ocean
PF_SLIDING = 1<<23,
// NiGHTS stuff
PF_TRANSFERTOCLOSEST = 1<<24,
PF_DRILLING = 1<<25,
PF_TRANSFERTOCLOSEST = 1<<24, // unused
PF_DRILLING = 1<<25, // unused
// Gametype-specific stuff
PF_GAMETYPEOVER = 1<<26, // Race time over, or H&S out-of-game
PF_TAGIT = 1<<27, // The player is it! For Tag Mode
PF_GAMETYPEOVER = 1<<26, // Race time over
PF_TAGIT = 1<<27, // unused
/*** misc ***/
PF_FORCESTRAFE = 1<<28, // Turning inputs are translated into strafing inputs
PF_CANCARRY = 1<<29, // Can carry another player?
PF_KICKSTARTACCEL = 1<<28, // Accessibility feature - is accelerate in kickstart mode?
PF_CANCARRY = 1<<29, // unused
PF_HITFINISHLINE = 1<<30, // Already hit the finish line this tic
// up to 1<<31 is free
// up to 1<<31 is free, but try to hit unused stuff first
} pflags_t;
typedef enum
@ -450,6 +447,9 @@ typedef enum
//}
// for kickstartaccel
#define ACCEL_KICKSTART 35
// player_t struct for all respawn variables
typedef struct respawnvars_s
{
@ -700,6 +700,8 @@ typedef struct player_s
UINT8 typing_timer; // Counts down while keystrokes are not emitted
UINT8 typing_duration; // How long since resumed timer
UINT8 kickstartaccel;
#ifdef HWRENDER
fixed_t fovadd; // adjust FOV for hw rendering
#endif

View file

@ -26,17 +26,17 @@
// Button/action code definitions.
typedef enum
{
BT_ACCELERATE = 1, // Accelerate
BT_DRIFT = 1<<2, // Drift (direction is cmd->turning)
BT_BRAKE = 1<<3, // Brake
BT_ATTACK = 1<<4, // Use Item
BT_FORWARD = 1<<5, // Aim Item Forward
BT_BACKWARD = 1<<6, // Aim Item Backward
BT_LOOKBACK = 1<<7, // Look Backward
BT_ACCELERATE = 1, // Accelerate
BT_DRIFT = 1<<2, // Drift (direction is cmd->turning)
BT_BRAKE = 1<<3, // Brake
BT_ATTACK = 1<<4, // Use Item
BT_FORWARD = 1<<5, // Aim Item Forward
BT_BACKWARD = 1<<6, // Aim Item Backward
BT_LOOKBACK = 1<<7, // Look Backward
BT_EBRAKEMASK = (BT_ACCELERATE|BT_BRAKE),
// free: 1<<8 to 1<<12
// free: 1<<9 to 1<<12
// Lua garbage
BT_CUSTOM1 = 1<<13,

View file

@ -10645,17 +10645,13 @@ static const char *const PLAYERFLAG_LIST[] = {
// True if button down last tic.
"ATTACKDOWN",
"SPINDOWN",
"JUMPDOWN",
"ACCELDOWN",
"BRAKEDOWN",
"WPNDOWN",
// Unmoving states
"STASIS", // Player is not allowed to move
"JUMPSTASIS", // and that includes jumping.
// (we don't include FULLSTASIS here I guess because it's just those two together...?)
// Did you get a time-over?
"TIMEOVER",
// SRB2Kart: spectator that wants to join
"WANTSTOJOIN",
@ -10664,10 +10660,8 @@ static const char *const PLAYERFLAG_LIST[] = {
"STARTJUMP",
"JUMPED",
"NOJUMPDAMAGE",
"SPINNING",
"STARTDASH",
"THOKKED",
"SHIELDABILITY",
"GLIDING",
@ -10681,13 +10675,13 @@ static const char *const PLAYERFLAG_LIST[] = {
"DRILLING",
// Gametype-specific stuff
"GAMETYPEOVER", // Race time over, or H&S out-of-game
"TAGIT", // The player is it! For Tag Mode
"GAMETYPEOVER", // Race time over
"TAGIT",
/*** misc ***/
"FORCESTRAFE", // Translate turn inputs into strafe inputs
"FORCESTRAFE", // Accessibility feature - is accelerate in kickstart mode?
"CANCARRY",
"HITFINISHLINE", // Already hit the finish line this tic
"FINISHED",
NULL // stop loop here.
};
@ -12183,8 +12177,6 @@ static fixed_t find_const(const char **rword)
free(word);
return (1<<i);
}
if (fastcmp(p, "FULLSTASIS"))
return PF_FULLSTASIS;
// Not found error
const_warning("player flag",word);
@ -12602,16 +12594,6 @@ static inline int lib_getenum(lua_State *L)
lua_pushinteger(L, ((lua_Integer)1<<i));
return 1;
}
if (fastcmp(p, "FULLSTASIS"))
{
lua_pushinteger(L, (lua_Integer)PF_FULLSTASIS);
return 1;
}
else if (fastcmp(p, "USEDOWN")) // Remove case when 2.3 nears release...
{
lua_pushinteger(L, (lua_Integer)PF_SPINDOWN);
return 1;
}
if (mathlib) return luaL_error(L, "playerflag '%s' could not be found.\n", word);
return 0;
}

View file

@ -119,6 +119,7 @@ demoghost *ghosts = NULL;
#define DF_MULTIPLAYER 0x80 // This demo was recorded in multiplayer mode!
#define DEMO_SPECTATOR 0x40
#define DEMO_KICKSTART 0x20
// For demos
#define ZT_FWD 0x01
@ -340,7 +341,13 @@ void G_ReadDemoExtraData(void)
K_CheckBumpers();
P_CheckRacers();
}
if (extradata & DXD_WEAPONPREF)
{
extradata = READUINT8(demo_p);
players[p].pflags &= ~(PF_KICKSTARTACCEL);
if (extradata & 1)
players[p].pflags |= PF_KICKSTARTACCEL;
}
p = READUINT8(demo_p);
}
@ -446,6 +453,13 @@ void G_WriteDemoExtraData(void)
else
WRITEUINT8(demo_p, DXD_PST_PLAYING);
}
if (demo_extradata[i] & DXD_WEAPONPREF)
{
UINT8 prefs = 0;
if (players[i].pflags & PF_KICKSTARTACCEL)
prefs |= 1;
WRITEUINT8(demo_p, prefs);
}
}
demo_extradata[i] = 0;
@ -1067,6 +1081,8 @@ void G_GhostTicker(void)
g->p += 32; // ok (32 because there's both the skin and the colour)
if (ziptic & DXD_PLAYSTATE && READUINT8(g->p) != DXD_PST_PLAYING)
I_Error("Ghost is not a record attack ghost PLAYSTATE"); //@TODO lmao don't blow up like this
if (ziptic & DXD_WEAPONPREF)
g->p++; // ditto
}
else if (ziptic == DW_RNG)
g->p += 4; // RNG seed
@ -1983,7 +1999,12 @@ void G_BeginRecording(void)
if (playeringame[p]) {
player = &players[p];
WRITEUINT8(demo_p, p | (player->spectator ? DEMO_SPECTATOR : 0));
i = p;
if (player->pflags & PF_KICKSTARTACCEL)
i |= DEMO_KICKSTART;
if (player->spectator)
i |= DEMO_SPECTATOR;
WRITEUINT8(demo_p, i);
// Name
memset(name, 0, 16);
@ -2903,6 +2924,12 @@ void G_DoPlayDemo(char *defdemoname)
while (p != 0xFF)
{
players[p].pflags &= ~PF_KICKSTARTACCEL;
if (p & DEMO_KICKSTART)
{
players[p].pflags |= PF_KICKSTARTACCEL;
p &= ~DEMO_KICKSTART;
}
spectator = false;
if (p & DEMO_SPECTATOR)
{
@ -3194,7 +3221,7 @@ void G_AddGhost(char *defdemoname)
return;
}
if (READUINT8(p) != 0)
if ((READUINT8(p) & ~DEMO_KICKSTART) != 0)
{
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
Z_Free(pdemoname);

View file

@ -110,16 +110,17 @@ typedef enum
extern UINT8 demo_extradata[MAXPLAYERS];
extern UINT8 demo_writerng;
#define DXD_RESPAWN 0x01 // "respawn" command in console
#define DXD_SKIN 0x02 // skin changed
#define DXD_NAME 0x04 // name changed
#define DXD_COLOR 0x08 // color changed
#define DXD_PLAYSTATE 0x10 // state changed between playing, spectating, or not in-game
#define DXD_FOLLOWER 0x20 // follower was changed
#define DXD_RESPAWN 0x01 // "respawn" command in console
#define DXD_SKIN 0x02 // skin changed
#define DXD_NAME 0x04 // name changed
#define DXD_COLOR 0x08 // color changed
#define DXD_PLAYSTATE 0x10 // state changed between playing, spectating, or not in-game
#define DXD_FOLLOWER 0x20 // follower was changed
#define DXD_WEAPONPREF 0x40 // netsynced playsim settings were changed
#define DXD_PST_PLAYING 0x01
#define DXD_PST_PLAYING 0x01
#define DXD_PST_SPECTATING 0x02
#define DXD_PST_LEFT 0x03
#define DXD_PST_LEFT 0x03
// Record/playback tics
void G_ReadDemoExtraData(void);

View file

@ -342,10 +342,11 @@ INT16 prevmap, nextmap;
static UINT8 *savebuffer;
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
static void kickstartaccel_OnChange(void);
static void kickstartaccel2_OnChange(void);
static void kickstartaccel3_OnChange(void);
static void kickstartaccel4_OnChange(void);
void SendWeaponPref(UINT8 n);
static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
{1, "X-Axis"}, {2, "Y-Axis"}, {-1, "X-Axis-"}, {-2, "Y-Axis-"},
@ -405,6 +406,13 @@ consvar_t cv_resetspecialmusic = CVAR_INIT ("resetspecialmusic", "Yes", CV_SAVE,
consvar_t cv_resume = CVAR_INIT ("resume", "Yes", CV_SAVE, CV_YesNo, NULL);
consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("kickstartaccel", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel_OnChange),
CVAR_INIT ("kickstartaccel2", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel2_OnChange),
CVAR_INIT ("kickstartaccel3", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel3_OnChange),
CVAR_INIT ("kickstartaccel4", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel4_OnChange)
};
consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joyaxis_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL),
@ -1003,7 +1011,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
{
// forward with key or button // SRB2kart - we use an accel/brake instead of forward/backward.
axis = PlayerJoyAxis(ssplayer, AXISMOVE);
if (PlayerInputDown(ssplayer, gc_accelerate) || (gamepadjoystickmove && axis > 0) || player->kartstuff[k_sneakertimer])
if (PlayerInputDown(ssplayer, gc_accelerate) || (gamepadjoystickmove && axis > 0))
{
cmd->buttons |= BT_ACCELERATE;
forward = MAXPLMOVE; // 50
@ -1184,6 +1192,26 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
return dest;
}
static void kickstartaccel_OnChange(void)
{
SendWeaponPref(0);
}
static void kickstartaccel2_OnChange(void)
{
SendWeaponPref(1);
}
static void kickstartaccel3_OnChange(void)
{
SendWeaponPref(2);
}
static void kickstartaccel4_OnChange(void)
{
SendWeaponPref(3);
}
//
// G_DoLoadLevel
//
@ -2108,6 +2136,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
boolean eliminated;
UINT16 nocontrol;
INT32 khudfault;
INT32 kickstartaccel;
score = players[player].score;
marescore = players[player].marescore;
@ -2123,7 +2152,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
splitscreenindex = players[player].splitscreenindex;
spectator = players[player].spectator;
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_GAMETYPEOVER|PF_FAULT));
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_GAMETYPEOVER|PF_FAULT|PF_KICKSTARTACCEL));
playerangleturn = players[player].angleturn;
// As long as we're not in multiplayer, carry over cheatcodes from map to map
@ -2177,6 +2206,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
spheres = 0;
eliminated = false;
wanted = 0;
kickstartaccel = 0;
}
else
{
@ -2205,6 +2235,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
spheres = players[player].spheres;
eliminated = players[player].eliminated;
wanted = players[player].kartstuff[k_wanted];
kickstartaccel = players[player].kickstartaccel;
}
if (!betweenmaps)
@ -2278,6 +2309,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->kartstuff[k_lastdraft] = -1;
p->karthud[khud_fault] = khudfault;
p->powers[pw_nocontrol] = nocontrol;
p->kickstartaccel = kickstartaccel;
memcpy(&p->respawn, &respawn, sizeof (p->respawn));
@ -2292,9 +2324,9 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
// Don't do anything immediately
p->pflags |= PF_SPINDOWN;
p->pflags |= PF_BRAKEDOWN;
p->pflags |= PF_ATTACKDOWN;
p->pflags |= PF_JUMPDOWN;
p->pflags |= PF_ACCELDOWN;
p->playerstate = PST_LIVE;
p->panim = PA_STILL; // standing animation
@ -4446,7 +4478,7 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
memset(&players[i].respawn, 0, sizeof (players[i].respawn));
// The latter two should clear by themselves, but just in case
players[i].pflags &= ~(PF_GAMETYPEOVER|PF_FULLSTASIS|PF_FAULT);
players[i].pflags &= ~(PF_GAMETYPEOVER|PF_STASIS|PF_FAULT);
// Clear cheatcodes too, just in case.
players[i].pflags &= ~(PF_GODMODE|PF_NOCLIP|PF_INVIS);

View file

@ -57,6 +57,7 @@ extern consvar_t cv_pauseifunfocused;
extern consvar_t cv_invertmouse;
extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_moveaxis[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_brakeaxis[MAXSPLITSCREENPLAYERS];

View file

@ -2200,6 +2200,63 @@ static void K_drawKartLapsAndRings(void)
#undef RINGANIM_FLIPFRAME
static void K_drawKartAccessibilityIcons(INT32 fx)
{
INT32 fy = LAPS_Y-25;
UINT8 col = 0, i, wid, fil;
INT32 splitflags = V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
//INT32 step = 1; -- if there's ever more than one accessibility icon
fx += LAPS_X;
if (r_splitscreen < 2) // adjust to speedometer height
{
if (gametype == GT_BATTLE)
fy -= 4;
}
else
{
fy += 4;
if (!(stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]])) // If we are not P1 or P3...
{
splitflags ^= (V_SNAPTOLEFT|V_SNAPTORIGHT);
fx = (BASEVIDWIDTH/2) - (fx + 10);
//step = -step;
}
}
if (stplyr->pflags & PF_KICKSTARTACCEL) // just KICKSTARTACCEL right now, maybe more later
{
fil = 7-(stplyr->kickstartaccel*7)/ACCEL_KICKSTART;
i = 7;
V_DrawFill(fx+4, fy-1, 2, 1, 31|V_SLIDEIN|splitflags);
V_DrawFill(fx, (fy-1)+8, 10, 1, 31|V_SLIDEIN|splitflags);
while (i--)
{
wid = (i/2)+1;
V_DrawFill(fx+4-wid, fy+i, 2+(wid*2), 1, 31|V_SLIDEIN|splitflags);
if (fil)
{
if (i < fil)
col = 23;
else if (i == fil)
col = 3;
else
col = 5 + (i-fil)*2;
}
else if ((leveltime % 7) == i)
col = 0;
else
col = 3;
V_DrawFill(fx+5-wid, fy+i, (wid*2), 1, col|V_SLIDEIN|splitflags);
}
//fx += step*12;
}
}
static void K_drawKartSpeedometer(void)
{
static fixed_t convSpeed;
@ -2249,6 +2306,8 @@ static void K_drawKartSpeedometer(void)
V_DrawScaledPatch(LAPS_X+13, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[numbers[1]]);
V_DrawScaledPatch(LAPS_X+19, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[numbers[2]]);
V_DrawScaledPatch(LAPS_X+29, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_speedometerlabel[labeln]);
K_drawKartAccessibilityIcons(56);
}
static void K_drawBlueSphereMeter(void)
@ -4174,13 +4233,6 @@ void K_drawKartHUD(void)
if (!stplyr->spectator && !demo.freecam) // Bottom of the screen elements, don't need in spectate mode
{
// Draw the speedometer
if (cv_kartspeedometer.value && !r_splitscreen)
{
if (LUA_HudEnabled(hud_speedometer))
K_drawKartSpeedometer();
}
if (demo.title) // Draw title logo instead in demo.titles
{
INT32 x = BASEVIDWIDTH - 32, y = 128, offs;
@ -4231,6 +4283,16 @@ void K_drawKartHUD(void)
K_drawKartBumpersOrKarma();
}
// Draw the speedometer and/or accessibility icons
if (cv_kartspeedometer.value && !r_splitscreen && (LUA_HudEnabled(hud_speedometer)))
{
K_drawKartSpeedometer();
}
else
{
K_drawKartAccessibilityIcons((r_splitscreen > 1) ? 0 : 8);
}
if (gametyperules & GTR_SPHERES)
{
K_drawBlueSphereMeter();

View file

@ -1902,19 +1902,19 @@ void K_KartMoveAnimation(player_t *player)
const boolean onground = P_IsObjectOnGround(player->mo);
ticcmd_t *cmd = &player->cmd;
const boolean spinningwheels = (((cmd->buttons & BT_ACCELERATE) == BT_ACCELERATE) || (onground && player->speed > 0));
const boolean lookback = ((cmd->buttons & BT_LOOKBACK) == BT_LOOKBACK);
UINT16 buttons = K_GetKartButtons(player);
const boolean spinningwheels = (((buttons & BT_ACCELERATE) == BT_ACCELERATE) || (onground && player->speed > 0));
const boolean lookback = ((buttons & BT_LOOKBACK) == BT_LOOKBACK);
SINT8 turndir = 0;
SINT8 destGlanceDir = 0;
SINT8 drift = player->kartstuff[k_drift];
if (cmd->turning < -minturn)
if (player->cmd.turning < -minturn)
{
turndir = -1;
}
else if (cmd->turning > minturn)
else if (player->cmd.turning > minturn)
{
turndir = 1;
}
@ -2583,6 +2583,19 @@ UINT16 K_GetKartFlashing(player_t *player)
return tics;
}
boolean K_KartKickstart(player_t *player)
{
return ((player->pflags & PF_KICKSTARTACCEL)
&& (!K_PlayerUsesBotMovement(player))
&& (player->kickstartaccel >= ACCEL_KICKSTART));
}
UINT16 K_GetKartButtons(player_t *player)
{
return (player->cmd.buttons |
(K_KartKickstart(player) ? BT_ACCELERATE : 0));
}
SINT8 K_GetForwardMove(player_t *player)
{
SINT8 forwardmove = player->cmd.forwardmove;
@ -2602,6 +2615,13 @@ SINT8 K_GetForwardMove(player_t *player)
return 0;
}
if (K_KartKickstart(player)) // unlike the brute forward of sneakers, allow for backwards easing here
{
forwardmove += MAXPLMOVE;
if (forwardmove > MAXPLMOVE)
forwardmove = MAXPLMOVE;
}
return forwardmove;
}
@ -5632,7 +5652,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
}
// Engine Sounds.
static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
static void K_UpdateEngineSounds(player_t *player)
{
const INT32 numsnds = 13;
@ -5641,6 +5661,8 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
const UINT8 dampenval = 48; // 255 * 48 = close enough to FRACUNIT/6
const UINT16 buttons = K_GetKartButtons(player);
INT32 class, s, w; // engine class number
UINT8 volume = 255;
@ -5681,17 +5703,17 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
if (player->respawn.state == RESPAWNST_DROP) // Dropdashing
{
// Dropdashing
targetsnd = ((cmd->buttons & BT_ACCELERATE) ? 12 : 0);
targetsnd = ((buttons & BT_ACCELERATE) ? 12 : 0);
}
else if (K_PlayerEBrake(player) == true)
{
// Spindashing
targetsnd = ((cmd->buttons & BT_DRIFT) ? 12 : 0);
targetsnd = ((buttons & BT_DRIFT) ? 12 : 0);
}
else
{
// Average out the value of forwardmove and the speed that you're moving at.
targetsnd = (((6 * cmd->forwardmove) / 25) + ((player->speed / mapobjectscale) / 5)) / 2;
targetsnd = (((6 * K_GetForwardMove(player)) / 25) + ((player->speed / mapobjectscale) / 5)) / 2;
}
if (targetsnd < 0) { targetsnd = 0; }
@ -5989,7 +6011,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
{
K_UpdateOffroad(player);
K_UpdateDraft(player);
K_UpdateEngineSounds(player, cmd); // Thanks, VAda!
K_UpdateEngineSounds(player); // Thanks, VAda!
// update boost angle if not spun out
if (!player->kartstuff[k_spinouttimer] && !player->kartstuff[k_wipeoutslow])
@ -6469,7 +6491,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (cmd->buttons & BT_DRIFT)
{
// Only allow drifting while NOT trying to do an spindash input.
if ((cmd->buttons & BT_EBRAKEMASK) != BT_EBRAKEMASK)
if ((K_GetKartButtons(player) & BT_EBRAKEMASK) != BT_EBRAKEMASK)
{
player->driftInput = true;
}
@ -7022,7 +7044,7 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
currentSpeed = R_PointToDist2(0, 0, player->mo->momx, player->mo->momy);
if ((currentSpeed <= 0) // Not moving
&& ((player->cmd.buttons & BT_EBRAKEMASK) != BT_EBRAKEMASK) // not e-braking
&& ((K_GetKartButtons(player) & BT_EBRAKEMASK) != BT_EBRAKEMASK) // not e-braking
&& (player->respawn.state == RESPAWNST_NONE)) // Not respawning
{
return 0;
@ -7126,6 +7148,8 @@ static void K_KartDrift(player_t *player, boolean onground)
const INT32 dstwo = dsone*2;
const INT32 dsthree = dstwo*2;
const UINT16 buttons = K_GetKartButtons(player);
// Drifting is actually straffing + automatic turning.
// Holding the Jump button will enable drifting.
// (This comment is extremely funny)
@ -7332,8 +7356,8 @@ static void K_KartDrift(player_t *player, boolean onground)
K_SpawnAIZDust(player);
if (player->kartstuff[k_drift]
&& ((player->cmd.buttons & BT_BRAKE)
|| !(player->cmd.buttons & BT_ACCELERATE))
&& ((buttons & BT_BRAKE)
|| !(buttons & BT_ACCELERATE))
&& P_IsObjectOnGround(player->mo))
{
if (!player->kartstuff[k_brakedrift])
@ -7507,7 +7531,7 @@ static INT32 K_FlameShieldMax(player_t *player)
boolean K_PlayerEBrake(player_t *player)
{
return (player->cmd.buttons & BT_EBRAKEMASK) == BT_EBRAKEMASK
return (K_GetKartButtons(player) & BT_EBRAKEMASK) == BT_EBRAKEMASK
&& P_IsObjectOnGround(player->mo) == true
&& player->kartstuff[k_drift] == 0
&& player->kartstuff[k_spinouttimer] == 0
@ -7690,8 +7714,6 @@ static void K_AirFailsafe(player_t *player)
const fixed_t maxSpeed = 6*player->mo->scale;
const fixed_t thrustSpeed = 6*player->mo->scale; // 10*player->mo->scale
ticcmd_t *cmd = &player->cmd;
if (player->speed > maxSpeed // Above the max speed that you're allowed to use this technique.
|| player->respawn.state != RESPAWNST_NONE) // Respawning, you don't need this AND drop dash :V
{
@ -7699,7 +7721,7 @@ static void K_AirFailsafe(player_t *player)
return;
}
if ((cmd->buttons & BT_ACCELERATE) || K_GetForwardMove(player) != 0)
if ((K_GetKartButtons(player) & BT_ACCELERATE) || K_GetForwardMove(player) != 0)
{
// Queue up later
player->airFailsafe = true;
@ -7741,7 +7763,7 @@ void K_AdjustPlayerFriction(player_t *player)
{
player->mo->friction -= 1024;
}
else if (player->speed > 0 && cmd->forwardmove < 0)
else if (player->speed > 0 && K_GetForwardMove(player) < 0)
{
player->mo->friction -= 512;
}

View file

@ -91,6 +91,8 @@ fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed);
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
fixed_t K_GetKartAccel(player_t *player);
UINT16 K_GetKartFlashing(player_t *player);
boolean K_KartKickstart(player_t *player);
UINT16 K_GetKartButtons(player_t *player);
SINT8 K_GetForwardMove(player_t *player);
fixed_t K_3dKartMovement(player_t *player);
boolean K_PlayerEBrake(player_t *player);

View file

@ -654,7 +654,7 @@ static void K_DropDashWait(player_t *player)
--------------------------------------------------*/
static void K_HandleDropDash(player_t *player)
{
ticcmd_t *cmd = &player->cmd;
const UINT16 buttons = K_GetKartButtons(player);
if (player->kartstuff[k_growshrinktimer] < 0)
{
@ -679,7 +679,7 @@ static void K_HandleDropDash(player_t *player)
// The old behavior was stupid and prone to accidental usage.
// Let's rip off Mania instead, and turn this into a Drop Dash!
if ((cmd->buttons & BT_ACCELERATE) && !player->kartstuff[k_spinouttimer]) // Since we're letting players spin out on respawn, don't let them charge a dropdash in this state. (It wouldn't work anyway)
if ((buttons & BT_ACCELERATE) && !player->kartstuff[k_spinouttimer]) // Since we're letting players spin out on respawn, don't let them charge a dropdash in this state. (It wouldn't work anyway)
{
player->respawn.dropdash++;
}
@ -704,7 +704,7 @@ static void K_HandleDropDash(player_t *player)
}
else
{
if ((cmd->buttons & BT_ACCELERATE) && (player->respawn.dropdash >= TICRATE/4))
if ((buttons & BT_ACCELERATE) && (player->respawn.dropdash >= TICRATE/4))
{
S_StartSound(player->mo, sfx_s23c);
player->kartstuff[k_startboost] = 50;

View file

@ -1491,17 +1491,6 @@ static int lib_pDoSpring(lua_State *L)
// P_INTER
////////////
static int lib_pRemoveShield(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
NOHUD
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
P_RemoveShield(player);
return 0;
}
static int lib_pDamageMobj(lua_State *L)
{
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
@ -3803,7 +3792,6 @@ static luaL_Reg lib[] = {
{"P_DoSpring",lib_pDoSpring},
// p_inter
{"P_RemoveShield",lib_pRemoveShield},
{"P_DamageMobj",lib_pDamageMobj},
{"P_KillMobj",lib_pKillMobj},
{"P_PlayerRingBurst",lib_pPlayerRingBurst},

View file

@ -1803,35 +1803,6 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
return true;
}
void P_RemoveShield(player_t *player)
{
if (player->powers[pw_shield] & SH_FORCE)
{ // Multi-hit
if (player->powers[pw_shield] & SH_FORCEHP)
player->powers[pw_shield]--;
else
player->powers[pw_shield] &= SH_STACK;
}
else if (player->powers[pw_shield] & SH_NOSTACK)
{ // First layer shields
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ARMAGEDDON) // Give them what's coming to them!
{
player->pflags |= PF_JUMPDOWN;
}
else
player->powers[pw_shield] &= SH_STACK;
}
else
{ // Second layer shields
if (((player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER) && !player->powers[pw_super])
{
player->mo->color = player->skincolor;
G_GhostAddColor((INT32) (player - players), GHC_NORMAL);
}
player->powers[pw_shield] = SH_NONE;
}
}
/** Damages an object, which may or may not be a player.
* For melee attacks, source and inflictor are the same.
*

View file

@ -486,7 +486,6 @@ typedef struct BasicFF_s
void P_ForceFeed(const player_t *player, INT32 attack, INT32 fade, tic_t duration, INT32 period);
void P_ForceConstant(const BasicFF_t *FFInfo);
void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End);
void P_RemoveShield(player_t *player);
void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source);
boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype);
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype);

View file

@ -6839,7 +6839,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
if ((!mobj->target || !mobj->target->health || !mobj->target->player || !P_IsObjectOnGround(mobj->target))
|| !mobj->target->player->kartstuff[k_drift] || !mobj->target->player->kartstuff[k_brakedrift]
|| !((mobj->target->player->cmd.buttons & BT_BRAKE)
|| !(mobj->target->player->cmd.buttons & BT_ACCELERATE))) // Letting go of accel functions about the same as brake-drifting
|| (K_GetKartButtons(mobj->target->player) & BT_ACCELERATE))) // Letting go of accel functions about the same as brake-drifting
{
P_RemoveMobj(mobj);
return false;

View file

@ -280,6 +280,8 @@ static void P_NetArchivePlayers(void)
WRITEUINT8(save_p, players[i].typing_timer);
WRITEUINT8(save_p, players[i].typing_duration);
WRITEUINT8(save_p, players[i].kickstartaccel);
// respawnvars_t
WRITEUINT8(save_p, players[i].respawn.state);
WRITEUINT32(save_p, K_GetWaypointHeapIndex(players[i].respawn.wp));
@ -489,6 +491,8 @@ static void P_NetUnArchivePlayers(void)
players[i].typing_timer = READUINT8(save_p);
players[i].typing_duration = READUINT8(save_p);
players[i].kickstartaccel = READUINT8(save_p);
// respawnvars_t
players[i].respawn.state = READUINT8(save_p);
players[i].respawn.wp = (waypoint_t *)(size_t)READUINT32(save_p);

View file

@ -8763,12 +8763,8 @@ void T_Pusher(pusher_t *p)
{
if (p->slider && thing->player)
{
pflags_t jumped = (thing->player->pflags & (PF_JUMPED|PF_NOJUMPDAMAGE));
P_ResetPlayer (thing->player);
if (jumped)
thing->player->pflags |= jumped;
thing->player->pflags |= PF_SLIDING;
thing->angle = R_PointToAngle2 (0, 0, xspeed<<(FRACBITS-PUSH_FACTOR), yspeed<<(FRACBITS-PUSH_FACTOR));

View file

@ -4324,6 +4324,19 @@ void P_PlayerThink(player_t *player)
player->kartstuff[k_throwdir] = 0;
}
// Accessibility - kickstart your acceleration
if (!(player->pflags & PF_KICKSTARTACCEL))
player->kickstartaccel = 0;
else if (cmd->buttons & BT_ACCELERATE)
{
if (!player->exiting && !(player->pflags & PF_ACCELDOWN))
player->kickstartaccel = 0;
else if (player->kickstartaccel < ACCEL_KICKSTART)
player->kickstartaccel++;
}
else if (player->kickstartaccel < ACCEL_KICKSTART)
player->kickstartaccel = 0;
#ifdef PARANOIA
if (player->playerstate == PST_REBORN)
I_Error("player %s is in PST_REBORN\n", sizeu1(playeri));
@ -4501,10 +4514,10 @@ void P_PlayerThink(player_t *player)
player->mo->movefactor = FRACUNIT; // We're not going to do any more with this, so let's change it back for the next frame.
// Unset statis flags after moving.
// Unset statis flag after moving.
// In other words, if you manually set stasis via code,
// it lasts for one tic.
player->pflags &= ~PF_FULLSTASIS;
player->pflags &= ~PF_STASIS;
if (player->onconveyor == 1)
player->onconveyor = 3;
@ -4550,11 +4563,16 @@ void P_PlayerThink(player_t *player)
}
#endif
// check for use
if (cmd->buttons & BT_BRAKE)
player->pflags |= PF_SPINDOWN;
// check for buttons
if (cmd->buttons & BT_ACCELERATE)
player->pflags |= PF_ACCELDOWN;
else
player->pflags &= ~PF_SPINDOWN;
player->pflags &= ~PF_ACCELDOWN;
if (cmd->buttons & BT_BRAKE)
player->pflags |= PF_BRAKEDOWN;
else
player->pflags &= ~PF_BRAKEDOWN;
// Counters, time dependent power ups.
// Time Bonus & Ring Bonus count settings