From fa6beeaaea31d4d3db1a53b06d88faa3327db379 Mon Sep 17 00:00:00 2001 From: toaster Date: Mon, 18 Dec 2023 17:27:47 +0000 Subject: [PATCH] GT_TUTORIAL: Allow MT_RANDOMITEM to respawn --- src/p_inter.c | 2 +- src/p_mobj.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_inter.c b/src/p_inter.c index f63d485af..e25ec3a7e 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -289,7 +289,7 @@ static void P_ItemPop(mobj_t *actor) */ // Here at mapload in battle? - if (!(gametyperules & GTR_CIRCUIT) && (actor->flags2 & MF2_BOSSFLEE)) + if (gametype != GT_TUTORIAL && !(gametyperules & GTR_CIRCUIT) && (actor->flags2 & MF2_BOSSFLEE)) { numgotboxes++; diff --git a/src/p_mobj.c b/src/p_mobj.c index 347e7dfd9..55a94c149 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -12557,8 +12557,8 @@ void P_RespawnBattleBoxes(void) { thinker_t *th; - if (gametyperules & GTR_CIRCUIT) - return; + /*if (gametyperules & GTR_CIRCUIT) -- already guarding the call + return;*/ tic_t setduration = (nummapboxes > 1) ? TICRATE : (2*TICRATE);