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Alternate tooltip for Follower Horn option under tasteless conditions
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1 changed files with 5 additions and 1 deletions
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@ -233,6 +233,10 @@ void init_routine(void)
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if (allow)
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OPTIONS_Sound[sopt_followhorns].status = IT_STRING | IT_CVAR;
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OPTIONS_Sound[sopt_followhorns].tooltip = cv_tastelesstaunts.value
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? "Press B to announce that you are pressing B."
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: "Followers taunt your opponents when looking back at them.";
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if (M_SecretUnlocked(SECRET_TIMEATTACK, true) ||
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M_SecretUnlocked(SECRET_PRISONBREAK, true) ||
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M_SecretUnlocked(SECRET_SPECIALATTACK, true))
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@ -282,7 +286,7 @@ menuitem_t OPTIONS_Sound[] =
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{IT_STRING | IT_CVAR, "Character Voices", "Characters speak when interacting on the course.",
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NULL, {.cvar = &cv_kartvoices}, 0, 0},
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{IT_STRING | IT_CVAR, "Follower Horns", "Followers taunt your opponents when looking back at them.",
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{IT_STRING | IT_CVAR, "Follower Horns", NULL, // set in init_routine
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NULL, {.cvar = &cv_karthorns}, 0, 0},
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{IT_STRING | IT_CVAR, "Continuous Attack Music", "Keep music playing seamlessly when retrying in Attack modes.",
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