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Fix spindash behavior regression from abde576c
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1 changed files with 10 additions and 2 deletions
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@ -939,7 +939,6 @@ static UINT8 K_TrySpindash(const player_t *player, ticcmd_t *cmd)
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if (player->spindashboost || player->tiregrease // You just released a spindash, you don't need to try again yet, jeez.
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|| P_IsObjectOnGround(player->mo) == false) // Not in a state where we want 'em to spindash.
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{
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cmd->bot.spindashconfirm = 0;
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return 0;
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}
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@ -1898,7 +1897,16 @@ void K_UpdateBotGameplayVars(player_t *player)
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player->botvars.rubberband = K_UpdateRubberband(player);
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player->botvars.turnconfirm += player->cmd.bot.turnconfirm;
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player->botvars.spindashconfirm += player->cmd.bot.spindashconfirm;
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if (player->spindashboost || player->tiregrease // You just released a spindash, you don't need to try again yet, jeez.
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|| P_IsObjectOnGround(player->mo) == false) // Not in a state where we want 'em to spindash.
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{
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player->botvars.spindashconfirm = 0;
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}
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else
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{
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player->botvars.spindashconfirm += player->cmd.bot.spindashconfirm;
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}
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if (K_TryRingShooter(player) == true)
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{
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