Merge branch 'fof-things-suck' into 'master'

Generic raise things line special, Waypoint Riser and Waypoint Anchor

See merge request KartKrew/Kart!233
This commit is contained in:
Sal 2020-04-28 20:19:03 -04:00
commit fae498f097
10 changed files with 381 additions and 2 deletions

View file

@ -7898,6 +7898,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_DEZLASER",
"MT_WAYPOINT",
"MT_WAYPOINT_RISER",
"MT_WAYPOINT_ANCHOR",
"MT_RANDOMAUDIENCE",

View file

@ -16528,6 +16528,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_WAYPOINT_RISER
2002, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
100, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
2*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_WAYPOINT_ANCHOR
2003, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
100, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
2*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_RANDOMAUDIENCE
1488, // doomednum
S_RANDOMAUDIENCE, // spawnstate

View file

@ -4829,6 +4829,8 @@ typedef enum mobj_type
MT_DEZLASER,
MT_WAYPOINT,
MT_WAYPOINT_RISER,
MT_WAYPOINT_ANCHOR,
MT_RANDOMAUDIENCE,

View file

@ -16,6 +16,7 @@
#include "d_netcmd.h"
#include "p_local.h"
#include "p_tick.h"
#include "r_local.h"
#include "z_zone.h"
#include "g_game.h"
@ -1770,3 +1771,176 @@ void K_ClearWaypoints(void)
numwaypointmobjs = 0U;
circuitlength = 0U;
}
/*--------------------------------------------------
static boolean K_RaiseWaypoint(
mobj_t *const waypointmobj,
const mobj_t *const riser)
Raise a waypoint according a waypoint riser thing.
Input Arguments:-
waypointmobj - The mobj of the waypoint to raise
riser - The waypoint riser mobj
Return:-
True if the waypoint was risen, false if not.
--------------------------------------------------*/
static boolean K_RaiseWaypoint(
mobj_t *const waypointmobj,
const mobj_t *const riser)
{
fixed_t x;
fixed_t y;
const sector_t *sector;
ffloor_t *rover;
boolean descending;
fixed_t sort;
fixed_t z;
if (
!( riser->spawnpoint->options & MTF_OBJECTSPECIAL ) ||
riser->spawnpoint->angle == waypointmobj->spawnpoint->angle
){
if (( riser->spawnpoint->options & MTF_AMBUSH ))
{
waypointmobj->z = riser->z;
}
else
{
x = waypointmobj->x;
y = waypointmobj->y;
descending = ( riser->spawnpoint->options & MTF_OBJECTFLIP );
sector = waypointmobj->subsector->sector;
if (descending)
sort = sector->ceilingheight;
else
sort = sector->floorheight;
for (
rover = sector->ffloors;
rover;
rover = rover->next
){
if (descending)
{
z = P_GetFOFBottomZAt(rover, x, y);
if (z > riser->z && z < sort)
sort = z;
}
else
{
z = P_GetFOFTopZAt(rover, x, y);
if (z < riser->z && z > sort)
sort = z;
}
}
waypointmobj->z = sort;
}
return true;
}
else
return false;
}
/*--------------------------------------------------
static boolean K_AnchorWaypointRadius(
mobj_t *const waypointmobj,
const mobj_t *const anchor)
Adjust a waypoint's radius by distance from an "anchor".
Input Arguments:-
waypointmobj - The mobj of the waypoint whose radius to adjust
riser - The waypoint anchor mobj
Return:-
True if the waypoint's radius was adjusted, false if not.
--------------------------------------------------*/
static boolean K_AnchorWaypointRadius(
mobj_t *const waypointmobj,
const mobj_t *const anchor)
{
if (anchor->spawnpoint->angle == waypointmobj->spawnpoint->angle)
{
waypointmobj->radius = R_PointToDist2(
waypointmobj->x, waypointmobj->y,
anchor->x, anchor->y);
return true;
}
else
return false;
}
/*--------------------------------------------------
void K_AdjustWaypointsParameters(void)
See header file for description.
--------------------------------------------------*/
void K_AdjustWaypointsParameters (void)
{
mobj_t *waypointmobj;
const mobj_t *riser;
const thinker_t *th;
const mobj_t *anchor;
const sector_t *sector;
for (
waypointmobj = waypointcap;
waypointmobj;
waypointmobj = waypointmobj->tracer
){
sector = waypointmobj->subsector->sector;
for (
riser = sector->thinglist;
riser;
riser = riser->snext
){
if (riser->type == MT_WAYPOINT_RISER)
{
if (K_RaiseWaypoint(waypointmobj, riser))
break;
}
}
}
for (
th = thinkercap.next;
th != &thinkercap;
th = th->next
){
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
{
anchor = (const mobj_t *)th;
if (anchor->type == MT_WAYPOINT_ANCHOR)
{
for (
waypointmobj = waypointcap;
waypointmobj;
waypointmobj = waypointmobj->tracer
){
if (K_AnchorWaypointRadius(waypointmobj, anchor))
break;
}
}
}
}
}

View file

@ -345,4 +345,14 @@ boolean K_SetupWaypointList(void);
void K_ClearWaypoints(void);
#endif
/*--------------------------------------------------
void K_AdjustWaypointsParameters(void)
Adjusts waypoint parameters after P_SpawnSpecials. This is for
raising waypoints to an FOF, which requires that the FOF is
already spawned.
--------------------------------------------------*/
void K_AdjustWaypointsParameters (void);
#endif

View file

@ -355,6 +355,12 @@ boolean PIT_PushableMoved(mobj_t *thing);
boolean P_DoSpring(mobj_t *spring, mobj_t *object);
fixed_t P_GetFOFTopZAt (ffloor_t *rover, fixed_t x, fixed_t y);
fixed_t P_GetFOFBottomZAt (ffloor_t *rover, fixed_t x, fixed_t y);
fixed_t P_VeryTopOfFOF (ffloor_t *rover);
fixed_t P_VeryBottomOfFOF (ffloor_t *rover);
//
// P_SETUP
//

View file

@ -4749,3 +4749,51 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
return floorz;
}
fixed_t
P_GetFOFTopZAt (ffloor_t *rover, fixed_t x, fixed_t y)
{
(void)x;
(void)y;
#ifdef ESLOPE
if (*rover->t_slope)
return P_GetZAt(*rover->t_slope, x, y);
else
#endif
return *rover->topheight;
}
fixed_t
P_GetFOFBottomZAt (ffloor_t *rover, fixed_t x, fixed_t y)
{
(void)x;
(void)y;
#ifdef ESLOPE
if (*rover->b_slope)
return P_GetZAt(*rover->b_slope, x, y);
else
#endif
return *rover->bottomheight;
}
fixed_t
P_VeryTopOfFOF (ffloor_t *rover)
{
#ifdef ESLOPE
if (*rover->t_slope)
return (*rover->t_slope)->highz;
else
#endif
return *rover->topheight;
}
fixed_t
P_VeryBottomOfFOF (ffloor_t *rover)
{
#ifdef ESLOPE
if (*rover->b_slope)
return (*rover->b_slope)->lowz;
else
#endif
return *rover->bottomheight;
}

View file

@ -3126,6 +3126,8 @@ boolean P_SetupLevel(boolean skipprecip)
// set up world state
P_SpawnSpecials(fromnetsave);
K_AdjustWaypointsParameters();
if (loadprecip) // ugly hack for P_NetUnArchiveMisc (and P_LoadNetGame)
P_SpawnPrecipitation();

View file

@ -764,7 +764,6 @@ fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y)
return slope->o.z + FixedMul(dist, slope->zdelta);
}
//
// P_QuantizeMomentumToSlope
//

View file

@ -5350,6 +5350,72 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
return ffloor;
}
static fixed_t
Floor_height (sector_t *s, fixed_t x, fixed_t y)
{
#ifdef ESLOPE
return s->f_slope ? P_GetZAt(s->f_slope, x, y) : s->floorheight;
#else
(void)x;
(void)y;
return s->floorheight;
#endif
}
static fixed_t
Ceiling_height (sector_t *s, fixed_t x, fixed_t y)
{
#ifdef ESLOPE
return s->c_slope ? P_GetZAt(s->c_slope, x, y) : s->ceilingheight;
#else
(void)x;
(void)y;
return s->ceilingheight;
#endif
}
static void
P_RaiseTaggedThingsToFakeFloor (
UINT16 type,
INT16 tag,
sector_t *control
){
sector_t *target;
mobj_t *mo;
mapthing_t *mthing;
fixed_t offset;
size_t i;
for (i = 0; i < control->numattached; ++i)
{
target = &sectors[control->attached[i]];
for (mo = target->thinglist; mo; mo = mo->snext)
{
mthing = mo->spawnpoint;
if (
mthing->type == type &&
mthing->angle == tag
){
if (( mo->flags2 & MF2_OBJECTFLIP ))
{
offset = ( mo->ceilingz - mo->info->height ) - mo->z;
mo->z = ( Floor_height(control, mo->x, mo->y) - mo->info->height ) - offset;
}
else
{
offset = mo->z - mo->floorz;
mo->z = Ceiling_height(control, mo->x, mo->y) + offset;
}
}
}
}
}
//
// SPECIAL SPAWNING
//
@ -6813,6 +6879,22 @@ void P_SpawnSpecials(INT32 fromnetsave)
}
}
/* some things have to be done after FOF spawn */
for (i = 0; i < numlines; ++i)
{
switch (lines[i].special)
{
case 80: // Raise tagged things by type to this FOF
P_RaiseTaggedThingsToFakeFloor(
( sides[lines[i].sidenum[0]].textureoffset >> FRACBITS ),
lines[i].tag,
lines[i].frontsector
);
break;
}
}
// Allocate each list
for (i = 0; i < numsectors; i++)
if(secthinkers[i].thinkers)