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Make slope speed scale more significant
Pull that prediction BACK when you're going up slopes!
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1 changed files with 2 additions and 2 deletions
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@ -347,8 +347,8 @@ static fixed_t K_BotSpeedScaled(player_t *player, fixed_t speed)
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// Going downhill: FRACUNIT*2
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slopeMul = FRACUNIT + FINECOSINE(angle >> ANGLETOFINESHIFT);
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// Range: 0.9 to 1.1
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result = FixedMul(result, (FRACUNIT*9/10) + (slopeMul/10));
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// Range: 0.5 to 1.5
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result = FixedMul(result, (FRACUNIT>>1) + (slopeMul >> 1));
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}
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}
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