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Add combo to bubble shield
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@ -782,7 +782,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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return true;
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// Player Damage
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P_DamageMobj(tmthing, ((thing->type == MT_BUBBLESHIELD) ? thing->target : thing), thing, 1, DMG_NORMAL);
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P_DamageMobj(tmthing, ((thing->type == MT_BUBBLESHIELD) ? thing->target : thing), thing, 1, DMG_NORMAL|DMG_WOMBO);
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S_StartSound(thing, sfx_s3k44);
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}
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else
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