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Use dedicated shadow graphic
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1 changed files with 1 additions and 1 deletions
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@ -1244,7 +1244,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
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scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
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scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
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patch = W_CachePatchNum(sprites[SPR_THOK].spriteframes[0].lumppat[0], PU_CACHE);
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patch = W_CachePatchName("DSHADOW", PU_CACHE);
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xscale = FixedDiv(projection, tz);
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xscale = FixedDiv(projection, tz);
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yscale = FixedDiv(projectiony, tz);
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yscale = FixedDiv(projectiony, tz);
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shadowxscale = FixedMul(thing->radius*2, scalemul) / patch->width;
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shadowxscale = FixedMul(thing->radius*2, scalemul) / patch->width;
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