Sealed Stars: fix action calls

This commit is contained in:
James R 2024-01-11 01:13:58 -08:00
parent 58557b274f
commit fb7a38873d

View file

@ -530,7 +530,9 @@ void Obj_SLSTMaceMobjThink(mobj_t* mo)
{
if (leveltime % 2 == 0)
{
A_GhostMe(mo, 9, 0);
var1 = 9;
var2 = 0;
A_GhostMe(mo);
}
}
@ -648,6 +650,8 @@ void Obj_SSCabotronStarMobjThink(mobj_t* mo)
if (mo->target)
{
// "but ang just call the action in the soc :))))"
var1 = 0;
var2 = 0;
A_UnidusBall(mo);
// how about no because for some reason it will call the func ONCE and never again in its pitiful aimless life