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Sealed Stars: fix action calls
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1 changed files with 5 additions and 1 deletions
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@ -530,7 +530,9 @@ void Obj_SLSTMaceMobjThink(mobj_t* mo)
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{
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{
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if (leveltime % 2 == 0)
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if (leveltime % 2 == 0)
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{
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{
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A_GhostMe(mo, 9, 0);
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var1 = 9;
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var2 = 0;
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A_GhostMe(mo);
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}
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}
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}
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}
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@ -648,6 +650,8 @@ void Obj_SSCabotronStarMobjThink(mobj_t* mo)
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if (mo->target)
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if (mo->target)
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{
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{
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// "but ang just call the action in the soc :))))"
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// "but ang just call the action in the soc :))))"
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var1 = 0;
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var2 = 0;
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A_UnidusBall(mo);
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A_UnidusBall(mo);
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// how about no because for some reason it will call the func ONCE and never again in its pitiful aimless life
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// how about no because for some reason it will call the func ONCE and never again in its pitiful aimless life
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