Give Landmines its own bot usage function

Prevents them from attempting to use landmines tossed forward. (Not really notable at all, since there's no one in front of you when you get landmine, at most means they may hold onto it longer, but it was just a weird thing I always meant to fix)
This commit is contained in:
Sally Coolatta 2021-11-28 15:20:57 -05:00
parent e4b27933f2
commit fbaa57a39c

View file

@ -546,6 +546,39 @@ static void K_BotItemMine(player_t *player, ticcmd_t *cmd, INT16 turnamt)
}
}
/*--------------------------------------------------
static void K_BotItemLandmine(player_t *player, ticcmd_t *cmd, INT16 turnamt)
Item usage for landmine tossing.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
turnamt - How hard they currently are turning.
Return:-
None
--------------------------------------------------*/
static void K_BotItemLandmine(player_t *player, ticcmd_t *cmd, INT16 turnamt)
{
player->botvars.itemconfirm++;
if (abs(turnamt) >= KART_FULLTURN/2)
{
player->botvars.itemconfirm += player->botvars.difficulty / 2;
}
if (K_PlayerInCone(player, player->mo->radius * 16, 10, true))
{
player->botvars.itemconfirm += player->botvars.difficulty;
}
if (player->botvars.itemconfirm > 2*TICRATE)
{
K_BotGenericPressItem(player, cmd, -1);
}
}
/*--------------------------------------------------
static void K_BotItemEggman(player_t *player, ticcmd_t *cmd)
@ -1064,7 +1097,6 @@ void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
K_BotItemSneaker(player, cmd);
break;
case KITEM_BANANA:
case KITEM_LANDMINE:
if (!(player->pflags & PF_ITEMOUT))
{
K_BotItemGenericTrapShield(player, cmd, turnamt, false);
@ -1109,6 +1141,9 @@ void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
K_BotItemMine(player, cmd, turnamt);
}
break;
case KITEM_LANDMINE:
K_BotItemLandmine(player, cmd, turnamt);
break;
case KITEM_THUNDERSHIELD:
K_BotItemThunder(player, cmd);
break;