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Added () for slight clarity
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@ -8030,7 +8030,7 @@ void P_MobjThinker(mobj_t *mobj)
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}
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// Don't thrust at ALL if we're in the barrier range and above top speed, harsher slowdown
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if ((currentspeed >= topspeed) && topspeed == mobj->movefactor)
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if ((currentspeed >= topspeed) && (topspeed == mobj->movefactor))
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{
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// Thrust as if you were at top speed, slow down naturally
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thrustamount = FixedDiv(topspeed, frictionsafety) - topspeed;
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