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Replaced level header does not mark game modified if from a main wad
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@ -1699,7 +1699,7 @@ static void readlevelheader(MYFILE *f, char * name)
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I_Error("Too many maps!");
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}
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if (mapheaderinfo[num-1])
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if (f->wad > mainwads && num <= nummapheaders)
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G_SetGameModified(multiplayer, true); // only mark as a major mod if it replaces an already-existing mapheaderinfo
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// Reset all previous map header information
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